StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h23 Interval5 min Date28 OCT 2026

DWG RG-S13645Server sheetchecked 20d ago

FWQ2 Development 6000

Offline 120.82.32.67:28025 checked 20d ago

moddedoxide
Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#13,645top 62%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on FWQ2 Development 6000
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct11 Oct13 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is FWQ2 Development 6000, and is it online now?

The current state of FWQ2 Development 6000 is offline, with the last sighting 20 days 3 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 5 October 2026.

In which location is FWQ2 Development 6000 hosted?

There is no region published by FWQ2 Development 6000. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 120.82.32.67:28025.

On which Rust version is FWQ2 Development 6000 running?

On Windows, FWQ2 Development 6000 runs Rust network protocol 2634 and build 166586. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for FWQ2 Development 6000?

No response from FWQ2 Development 6000; the server was last seen 20 days 3 hours ago.

What rank has been recorded for FWQ2 Development 6000?

Player hours over seven days place FWQ2 Development 6000 at #13,645, within the top 62% of ranked servers.

Wipe times

What wipe schedule has been recorded for FWQ2 Development 6000?

The record of FWQ2 Development 6000's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 23 days 4 hours ago.

Map and rules

Which settings does FWQ2 Development 6000 run, and what rules?

Gather rate for FWQ2 Development 6000: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is FWQ2 Development 6000 played?

A procedural map, generated by the game, is what FWQ2 Development 6000 runs.

Tags

On Rust Graphs, which lists and filters contain FWQ2 Development 6000?

The Rust Graphs lists that carry FWQ2 Development 6000 are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on FWQ2 Development 6000?

gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): 1 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): 166586 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags FWQ2 Development 6000 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to FWQ2 Development 6000?

In Rust, press F1 and type client.connect 120.82.32.67:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players 1 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166586
Build 166586 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded