StatusLive Servers online11,594 Players39,481 Populated2,855 Wiped · 3 h135 Interval5 min Date30 OCT 2026

DWG RG-S7935Server sheetchecked 2h ago

RiSu-Test Server

Offline 121.1.248.130:37600 checked 2h ago

monthly wipes moddedoxidepve
Connect
Players now 0/ 2 0% full
7-day average0peak 2
Rank#7,935top 36%
Last wipe17h agomonthly schedule
Next wipe6d 13hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.511.5211:0013:0012:0023:0001:0003:00

Hourly average and peak, UTC.

Fig. 1Players on RiSu-Test Server
Fig. 2

Server performance

025507510011:0013:0012:0023:0001:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

usual gap9.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 6d 13hThu 5 Nov, 19:00 UTCFW
  2. 34d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 4 OctSun 27 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 23:20 UTC6h ago – – running 1
Thu 29 Oct, 12:16 UTC17h ago – – – 1
Sun 4 Oct, 08:55 UTC25d ago 1 halved by day 2 25.1 days 0
Sun 27 Sep, 23:55 UTC32d ago 1 halved by day 3 6.4 days 0
Mon 14 Sep, 12:21 UTC45d ago 1 halved by day 8 13.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is RiSu-Test Server, and is it online now?

Last seen 2 hours ago; right now RiSu-Test Server is offline. The uptime it reports puts the last restart at about 2 hours ago. For the last 7 full days the record is 25 of 168 hours up, 15% of the time. First seen by Rust Graphs on 13 September 2026.

Is RiSu-Test Server stable in the figures recorded?

48 server fps on average over the last 48 hours, and never under 36. Counted at its highest: 130,490 entities, buildings, deployables and the rest of the world included. 3,562 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for RiSu-Test Server?

No region is published by RiSu-Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 121.1.248.130:37600.

What Rust version is recorded for RiSu-Test Server?

On Linux, RiSu-Test Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on RiSu-Test Server?

No response from RiSu-Test Server; the server was last seen 2 hours ago. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 03:00 UTC: 1 players.

Against other Rust servers, where is RiSu-Test Server placed?

Within the top 36% of all ranked servers: RiSu-Test Server at #7,935 for player hours, seven days recorded.

Wipe data

What is recorded on RiSu-Test Server on wipe day?

The recent wipes averaged a busiest count of 1 players. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 3 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for RiSu-Test Server?

The force wipe is the only wipe at RiSu-Test Server, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 17 hours ago. Its tags give a wipe schedule of one wipe per month.

Map and rules

Which settings does RiSu-Test Server run, and what rules?

The name of RiSu-Test Server records no gather rate. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is RiSu-Test Server played?

Seed 1337 and size 4,500 define the procedural map RiSu-Test Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Tags

On Rust Graphs, which lists and filters contain RiSu-Test Server?

The Rust Graphs lists that carry RiSu-Test Server are: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on RiSu-Test Server?

gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags RiSu-Test Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join RiSu-Test Server?

Connect with client.connect 121.1.248.130:37600: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players 2 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded