StatusLive Servers online11,737 Players52,840 Populated3,354 Wiped · 3 h124 Interval5 min Date28 OCT 2026

DWG RG-S15344Server sheetchecked 4d ago

RustFumiyoshiServer

Offline 121.104.208.26:28015 checked 4d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe88d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustFumiyoshiServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep6 Oct13 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctFri 2 OctTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:51 UTC18d ago 1 – running 0
Fri 2 Oct, 08:41 UTC26d ago 1 held half 8.2 days 0
Tue 15 Sep, 13:05 UTC43d ago 1 halved by day 1 16.8 days 1
Wed 9 Sep, 11:58 UTC49d ago – – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is RustFumiyoshiServer online, and what uptime has been recorded?

The current state of RustFumiyoshiServer is offline, with the last sighting 4 days 19 hours ago. 29 of 168 hours up over the last 7 full days, which is 17% of the time. The first sighting of it by Rust Graphs was on 14 September 2026.

In which location is RustFumiyoshiServer hosted?

No region is published by RustFumiyoshiServer. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 121.104.208.26:28015.

On which Rust version is RustFumiyoshiServer running?

On Linux, RustFumiyoshiServer runs Rust network protocol 2635 and build 166652. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on RustFumiyoshiServer?

The latest refresh records RustFumiyoshiServer as offline, last seen 4 days 19 hours ago. The seven-day mean on this server is 0 players.

What rank has been recorded for RustFumiyoshiServer?

Within the top 69% of all ranked servers: RustFumiyoshiServer at #15,344 for player hours, seven days recorded.

Wipe times

What happens on RustFumiyoshiServer on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 1 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 1.

Which times and days are wipes plotted at on RustFumiyoshiServer?

RustFumiyoshiServer wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 88 days 16 hours ago.

Map and rules

What settings and rules apply on RustFumiyoshiServer?

Gather rate for RustFumiyoshiServer: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has RustFumiyoshiServer loaded?

RustFumiyoshiServer runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain RustFumiyoshiServer?

The Rust Graphs lists that carry RustFumiyoshiServer are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on RustFumiyoshiServer?

The game's server browser reads these tags from RustFumiyoshiServer: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join RustFumiyoshiServer?

Connect with client.connect 121.104.208.26:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded