DWG RG-S8746Server sheetchecked 6d ago
p_voice dev
Offline 121.109.150.33:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 13:43 UTC14d ago | 1 | – | running | 1 |
| Mon 21 Sep, 10:52 UTC37d ago | 2 | halved by day 1 | 23.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is p_voice dev online, and what uptime has been recorded?
The current state of p_voice dev is offline, with the last sighting 6 days 15 hours ago. For the last 7 full days the record is 16 of 168 hours up, 10% of the time. First seen by Rust Graphs on 21 September 2026.
What location is recorded for p_voice dev?
A region is not published by p_voice dev. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 121.109.150.33:28015.
On which Rust version is p_voice dev running?
On Windows, p_voice dev runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on p_voice dev?
p_voice dev is not responding at the latest refresh; the last record of it online is 6 days 15 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.
Against other Rust servers, where is p_voice dev placed?
Player hours over seven days place p_voice dev at #8,746, within the top 39% of ranked servers.
Schedules
On p_voice dev, what does the data show for wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 1 the crowd had fallen below half on the wipes where it did not hold.
On p_voice dev, when do wipes occur?
Too few wipes are on record for p_voice dev to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 14 days 17 hours ago the current world was made.
Map and rules
What settings and rules apply on p_voice dev?
The name of p_voice dev records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for p_voice dev?
A procedural map, generated by the game, is what p_voice dev runs.
Tags
Where does p_voice dev appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry p_voice dev are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on p_voice dev?
Tags published by p_voice dev, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join p_voice dev?
Connect with client.connect 121.109.150.33:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.