StatusLive Servers online11,751 Players55,890 Populated3,402 Wiped · 3 h132 Interval5 min Date28 OCT 2026

DWG RG-S15344Server sheetchecked 3d ago

[SEA] facepunch Premium 10

Offline EA 121.180.200.186:28015 checked 3d ago

monthly wipes vanilla
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,344top 69% · #501 in EA
Last wipe3d agomonthly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [SEA] facepunch Premium 10
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

usual gap8.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 12:52 UTC3d ago 0 – running 1
Mon 19 Oct, 22:33 UTC9d ago 1 – 5.6 days 0
Thu 8 Oct, 09:49 UTC20d ago 2 held half 11.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustoria.co - SEA LongEA · groups of 12+ · monthly · 107 on average
46 / 200
02
Rustafied.com - SEA LongEA · groups of 16+ · monthly · 27 on average
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03
[SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 15 on average
7 / 250
04
[SEA] Facepunch 1EA · groups of 8+ · monthly · 13 on average
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05
RustGalaxy Nexus JapanEA · groups of 100+ · monthly · 2 on average
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06
nomarust LL | JP | Vanilla | MonthlyEA · groups of 8+ · monthly · 2 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is [SEA] facepunch Premium 10, and is it online now?

The current state of [SEA] facepunch Premium 10 is offline, with the last sighting 3 days 8 hours ago. 3 of 168 hours up over the last 7 full days, which is 2% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is [SEA] facepunch Premium 10 hosted?

In Asia [SEA] facepunch Premium 10 lists itself, tagged EA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 121.180.200.186:28015 is its address.

On which Rust version is [SEA] facepunch Premium 10 running?

Rust network protocol 2635 and build 168909 on Windows: that is what [SEA] facepunch Premium 10 runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on [SEA] facepunch Premium 10?

No response from [SEA] facepunch Premium 10; the server was last seen 3 days 8 hours ago. Averaged across seven days, the player count is 0.

What rank has been recorded for [SEA] facepunch Premium 10?

Across seven days, player hours give [SEA] facepunch Premium 10 #15,344 globally and #501 in Asia, a top 69% position among ranked servers.

Wipe data

What happens on [SEA] facepunch Premium 10 on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

On [SEA] facepunch Premium 10, when do wipes occur?

At [SEA] facepunch Premium 10 the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 3 days 10 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Map and rules

What settings and rules apply on [SEA] facepunch Premium 10?

No gather rate is stated in the name of [SEA] facepunch Premium 10. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

On which map is [SEA] facepunch Premium 10 played?

Seed 1 and size 4,500 define the procedural map [SEA] facepunch Premium 10 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain [SEA] facepunch Premium 10?

On Rust Graphs, [SEA] facepunch Premium 10 is placed in these lists: Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Which meaning is attached to each tag on [SEA] facepunch Premium 10?

The game's server browser reads these tags from [SEA] facepunch Premium 10: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; EA (East Asia): The browser's listing places it under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to [SEA] facepunch Premium 10?

In Rust, press F1 and type client.connect 121.180.200.186:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,EA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Region

EA
East Asia The browser's listing places it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded