StatusLive Servers online11,866 Players94,541 Populated3,878 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S0803Server sheetchecked 9m ago

[SEA] Facepunch 1

Online 15.235.180.212:28015 checked 9m ago

official monthly wipes vanilla
Connect
Players now 14/ 300 5% full
7-day average13peak 36
Rank#803top 4%
Last wipe27d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
01020304016:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Fig. 1Players on [SEA] Facepunch 1
Fig. 2

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak69players, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 69, 20 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 69 – running 6

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is [SEA] Facepunch 1 online, and what uptime has been recorded?

At this moment [SEA] Facepunch 1 is online. About 2 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is [SEA] Facepunch 1 stable in the figures recorded?

The last 48 hours give an average of 148 server fps and a floor of 103. Counted at its highest: 143,949 entities, buildings, deployables and the rest of the world included. 5,823 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is [SEA] Facepunch 1 hosted?

No region tag is published by [SEA] Facepunch 1, but its name points to Asia. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 15.235.180.212:28015.

What Rust version is recorded for [SEA] Facepunch 1?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on [SEA] Facepunch 1. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on [SEA] Facepunch 1?

At the last refresh, [SEA] Facepunch 1 recorded 14 players across 300 slots. The seven-day mean is 13 players; the peak over the same period is 36. Over the last 48 hours the busiest hour was 16:00 UTC, at an average of 22 players.

In the rankings, which position does [SEA] Facepunch 1 hold?

Within the top 4% of all ranked servers: [SEA] Facepunch 1 at #803 for player hours, seven days recorded.

Schedules

What happens on [SEA] Facepunch 1 on the day of a wipe?

The recent wipes averaged a busiest count of 69 players. 20 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on [SEA] Facepunch 1?

The force wipe is the only wipe at [SEA] Facepunch 1, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 27 days 22 hours ago. Its tags give a wipe schedule of one wipe per month.

Settings

What settings and rules apply on [SEA] Facepunch 1?

No gather rate is stated in the name of [SEA] Facepunch 1. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The in-game Official tab lists it. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

Which map has [SEA] Facepunch 1 loaded?

Seed 183258278 and size 4,500 define the procedural map [SEA] Facepunch 1 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does [SEA] Facepunch 1 appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [SEA] Facepunch 1 are: Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. On the server list, these filters bring it up: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

Which meaning is attached to each tag on [SEA] Facepunch 1?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp300 (Max players): The slot count is 300; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^t (Tutorial on): New players start here with the tutorial from Facepunch; sc2 (Custom tag): A non-standard tag, set by the owner or a plugin are the tags [SEA] Facepunch 1 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Which operator runs [SEA] Facepunch 1?

A playrust.com hostname is published by [SEA] Facepunch 1, as it is by 124 other servers we track; the same operator most likely runs them.

Joining the server

How is [SEA] Facepunch 1 joined?

Connect with client.connect 15.235.180.212:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp300
Max players The slot count is 300.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^t
Tutorial on New players start here with the tutorial from Facepunch.

Other

sc2
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded