StatusLive Servers online11,635 Players30,176 Populated2,756 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S15351Server sheetchecked 9m ago

IRCP - Test Server

Online 122.199.5.68:28050 checked 9m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,351top 69%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Fig. 1Players on IRCP - Test Server
Fig. 2

Server performance

02040608006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 11:28 UTC4d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 152 on average
41 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
123 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
38 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
15 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
2 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
4 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is IRCP - Test Server, and is it online now?

Right now, IRCP - Test Server is recorded as online. The uptime it reports puts the last restart at about 4 days 15 hours ago. For the last 7 full days the record is 108 of 168 hours up, 64% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of IRCP - Test Server show?

The last 48 hours give an average of 56 server fps and a floor of 47. Counted at its highest: 17,405 entities, buildings, deployables and the rest of the world included. 1,682 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is IRCP - Test Server hosted?

No region is published by IRCP - Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 122.199.5.68:28050.

On which Rust version is IRCP - Test Server running?

Rust network protocol 2635 and build 168909 on Windows: that is what IRCP - Test Server runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on IRCP - Test Server?

0 of 10 slots on IRCP - Test Server are taken at the latest refresh. The seven-day mean on this server is 0 players.

What rank has been recorded for IRCP - Test Server?

Within the top 69% of all ranked servers: IRCP - Test Server at #15,351 for player hours, seven days recorded.

Wipe data

What is recorded on IRCP - Test Server on wipe day?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On IRCP - Test Server, when do wipes occur?

The record of IRCP - Test Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 4 days 17 hours ago.

Map and rules

Which rules and settings are recorded for IRCP - Test Server?

Gather rate for IRCP - Test Server: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for IRCP - Test Server?

IRCP - Test Server runs a procedural map of size 2,000 with seed 1586544950, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does IRCP - Test Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry IRCP - Test Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On IRCP - Test Server, what is meant by each tag?

Tags published by IRCP - Test Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to IRCP - Test Server?

In Rust, press F1 and type client.connect 122.199.5.68:28050 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded