StatusLive Servers online11,636 Players31,247 Populated2,768 Wiped · 3 h72 Interval5 min Date29 OCT 2026

DWG RG-S7677Server sheetchecked 5d ago

Sam's Zombie outbreak test server

Offline 122.59.37.218:28015 checked 5d ago

moddedoxide
Connect
Players now 1/ 20 5% full
7-day average1peak 3
Rank#7,677top 34%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Sam's Zombie outbreak test server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Sam's Zombie outbreak test server, and is it up?

The current state of Sam's Zombie outbreak test server is offline, with the last sighting 5 days 18 hours ago. For the last 7 full days the record is 11 of 168 hours up, 7% of the time. On 9 October 2026 is when Rust Graphs first saw it.

In which location is Sam's Zombie outbreak test server hosted?

There is no region published by Sam's Zombie outbreak test server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 122.59.37.218:28015 is its address.

On which Rust version is Sam's Zombie outbreak test server running?

On Windows, Sam's Zombie outbreak test server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Sam's Zombie outbreak test server?

Sam's Zombie outbreak test server is not responding at the latest refresh; the last record of it online is 5 days 18 hours ago. The seven-day mean is 1 players; the peak over the same period is 3.

In the rankings, which position does Sam's Zombie outbreak test server hold?

Player hours over seven days place Sam's Zombie outbreak test server at #7,677, within the top 34% of ranked servers.

Wipe times

On Sam's Zombie outbreak test server, when do wipes occur?

Too few wipes are on record for Sam's Zombie outbreak test server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 19 days 5 hours ago.

Rules and settings

Which rules and settings are recorded for Sam's Zombie outbreak test server?

The name of Sam's Zombie outbreak test server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Sam's Zombie outbreak test server loaded?

Size 6,000 with seed 840: that is the procedural map Sam's Zombie outbreak test server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does Sam's Zombie outbreak test server appear among the Rust Graphs lists and filters?

On Rust Graphs, Sam's Zombie outbreak test server is placed in these lists: Modded Rust servers and Rust zombie servers, plotted. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Sam's Zombie outbreak test server, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): 20 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Sam's Zombie outbreak test server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join Sam's Zombie outbreak test server?

In Rust, press F1 and type client.connect 122.59.37.218:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players 20 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded