StatusLive Servers online11,637 Players32,508 Populated2,805 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S11113Server sheetchecked 8h ago

RetroPVE Flooded Playtest

Offline 123.50.149.73:28017 checked 8h ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 2
Rank#11,113top 50%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123405:0013:0020:0004:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on RetroPVE Flooded Playtest
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:00 UTC11d ago 4 – running 0
Sat 17 Oct, 05:45 UTC11d ago 4 – 0.3 days 1
Fri 16 Oct, 16:50 UTC12d ago 4 – 0.5 days 1
Fri 16 Oct, 04:15 UTC13d ago 3 – 0.5 days 0
Thu 15 Oct, 04:48 UTC14d ago 3 – 1 days 0
Wed 14 Oct, 15:32 UTC14d ago 1 – 0.6 days 0
Wed 14 Oct, 02:55 UTC15d ago 3 – 0.5 days 0
Tue 13 Oct, 15:43 UTC15d ago 3 – 0.5 days 2
Tue 13 Oct, 03:21 UTC16d ago 6 – 0.5 days 0
Mon 12 Oct, 03:30 UTC17d ago 6 – 1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is RetroPVE Flooded Playtest online, and what uptime has been recorded?

The current state of RetroPVE Flooded Playtest is offline, with the last sighting 8 hours ago. 164 of 168 hours up over the last 7 full days, which is 98% of the time. The first sighting of it by Rust Graphs was on 4 October 2026.

In which location is RetroPVE Flooded Playtest hosted?

There is no region published by RetroPVE Flooded Playtest. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 123.50.149.73:28017.

What Rust version is recorded for RetroPVE Flooded Playtest?

Rust network protocol 2635 and build 167781 on Linux: that is what RetroPVE Flooded Playtest runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on RetroPVE Flooded Playtest?

No response from RetroPVE Flooded Playtest; the server was last seen 8 hours ago. Averaged across seven days, the player count is 0, with a peak of 2.

Against other Rust servers, where is RetroPVE Flooded Playtest placed?

Player hours over seven days place RetroPVE Flooded Playtest at #11,113, within the top 50% of ranked servers.

Schedules

On RetroPVE Flooded Playtest, what does the data show for wipe day?

An average of 4 players was recorded at the busiest point of its recent wipes. 18 hours after the latest wipe, the crowd peaked.

On RetroPVE Flooded Playtest, when do wipes occur?

There is no next wipe to predict at RetroPVE Flooded Playtest, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 11 days 16 hours ago.

Rules and settings

Which rules and settings are recorded for RetroPVE Flooded Playtest?

Gather rate for RetroPVE Flooded Playtest: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Tags

On Rust Graphs, which lists and filters contain RetroPVE Flooded Playtest?

These Rust Graphs lists include RetroPVE Flooded Playtest: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on RetroPVE Flooded Playtest?

The game's server browser reads these tags from RetroPVE Flooded Playtest: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to RetroPVE Flooded Playtest?

Connect with client.connect 123.50.149.73:28017: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded