StatusLive Servers online11,639 Players47,599 Populated3,178 Wiped · 3 h100 Interval5 min Date28 OCT 2026

DWG RG-S14547Server sheetchecked 28d ago

TestServer

Offline 124.170.83.248:28015 checked 28d ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,547top 61%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TestServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is TestServer online, and what uptime has been recorded?

Last seen 28 days 23 hours ago; right now TestServer is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 29 September 2026 is when Rust Graphs first saw it.

What location is recorded for TestServer?

No region is published by TestServer. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 124.170.83.248:28015 is its address.

What Rust version is recorded for TestServer?

Rust network protocol 2633 and build 163207 on Windows: that is what TestServer runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on TestServer?

TestServer is not responding at the latest refresh; the last record of it online is 28 days 23 hours ago.

Against other Rust servers, where is TestServer placed?

Within the top 61% of all ranked servers: TestServer at #14,547 for player hours, seven days recorded.

Wipe data

On TestServer, when do wipes occur?

The record of TestServer's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 28 days 23 hours ago.

Rules and settings

Which settings does TestServer run, and what rules?

No gather rate is stated in the name of TestServer. 32 players is the published group limit. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Lists and filters

On Rust Graphs, which lists and filters contain TestServer?

On Rust Graphs, TestServer is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on TestServer?

The game's server browser reads these tags from TestServer: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts32 (Group limit): The team limit is 32; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to TestServer?

Enter client.connect 124.170.83.248:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts32,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts32
Group limit The team limit is 32.
v2633
Protocol To join, your game must be on protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded