DWG RG-S5992Server sheetchecked 9m ago
Relics Dev Server
Online 125.254.123.81:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:20 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Relics Dev Server, and is it online now?
At this moment Relics Dev Server is online. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What location is recorded for Relics Dev Server?
A region is not published by Relics Dev Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 125.254.123.81:28015 is its address.
On which Rust version is Relics Dev Server running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Relics Dev Server. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on Relics Dev Server?
0 of 10 slots on Relics Dev Server are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 12:00 UTC: 1 players.
Against other Rust servers, where is Relics Dev Server placed?
Over the last seven days, Relics Dev Server records #5,992 for player hours: the top 27% of all ranked servers.
Wipe data
On Relics Dev Server, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. At 3 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Relics Dev Server?
Too few wipes are on record for Relics Dev Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 27 days 15 hours ago the current world was made.
Rules and settings
What settings and rules apply on Relics Dev Server?
The name of Relics Dev Server records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
Which map has Relics Dev Server loaded?
A procedural map, generated by the game, is what Relics Dev Server runs.
Tags
On Rust Graphs, which lists and filters contain Relics Dev Server?
The Rust Graphs lists that carry Relics Dev Server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Relics Dev Server, what is meant by each tag?
The game's server browser reads these tags from Relics Dev Server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
By what method do you join Relics Dev Server?
In Rust, press F1 and type client.connect 125.254.123.81:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.