StatusLive Servers online11,686 Players53,260 Populated3,106 Wiped · 3 h120 Interval5 min Date30 OCT 2026

DWG RG-S5992Server sheetchecked 9m ago

Relics Dev Server

Online 125.254.123.81:28015 checked 9m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 2
Rank#5,992top 27%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5202:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Relics Dev Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:20 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Relics Dev Server, and is it online now?

At this moment Relics Dev Server is online. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for Relics Dev Server?

A region is not published by Relics Dev Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 125.254.123.81:28015 is its address.

On which Rust version is Relics Dev Server running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Relics Dev Server. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on Relics Dev Server?

0 of 10 slots on Relics Dev Server are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 12:00 UTC: 1 players.

Against other Rust servers, where is Relics Dev Server placed?

Over the last seven days, Relics Dev Server records #5,992 for player hours: the top 27% of all ranked servers.

Wipe data

On Relics Dev Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 3 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Relics Dev Server?

Too few wipes are on record for Relics Dev Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 27 days 15 hours ago the current world was made.

Rules and settings

What settings and rules apply on Relics Dev Server?

The name of Relics Dev Server records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Relics Dev Server loaded?

A procedural map, generated by the game, is what Relics Dev Server runs.

Tags

On Rust Graphs, which lists and filters contain Relics Dev Server?

The Rust Graphs lists that carry Relics Dev Server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Relics Dev Server, what is meant by each tag?

The game's server browser reads these tags from Relics Dev Server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join Relics Dev Server?

In Rust, press F1 and type client.connect 125.254.123.81:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded