DWG RG-S15358Server sheetchecked 4d ago
EPIC PvE Local Production Validation
Offline 129.228.26.174:28115 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC27d ago | 0 | – | running | 0 |
| Wed 30 Sep, 17:22 UTC28d ago | 0 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is EPIC PvE Local Production Validation, and is it online now?
EPIC PvE Local Production Validation is offline at this moment; 4 days 18 hours ago is when it was last seen. For the last 7 full days the record is 1 of 168 hours up, 1% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
In which location is EPIC PvE Local Production Validation hosted?
No region is published by EPIC PvE Local Production Validation. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 129.228.26.174:28115.
On which Rust version is EPIC PvE Local Production Validation running?
Rust network protocol 2634 and build 167781 on Windows: that is what EPIC PvE Local Production Validation runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for EPIC PvE Local Production Validation?
No response from EPIC PvE Local Production Validation; the server was last seen 4 days 18 hours ago. The seven-day mean on this server is 0 players.
Against other Rust servers, where is EPIC PvE Local Production Validation placed?
Within the top 69% of all ranked servers: EPIC PvE Local Production Validation at #15,358 for player hours, seven days recorded.
Wipe data
On EPIC PvE Local Production Validation, what does the data show for wipe day?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for EPIC PvE Local Production Validation?
EPIC PvE Local Production Validation's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 27 days 1 hours ago.
Rules and settings
Which settings does EPIC PvE Local Production Validation run, and what rules?
The name of EPIC PvE Local Production Validation records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
Filters
On Rust Graphs, which lists and filters contain EPIC PvE Local Production Validation?
On Rust Graphs, EPIC PvE Local Production Validation is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On EPIC PvE Local Production Validation, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): 5 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags EPIC PvE Local Production Validation publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join EPIC PvE Local Production Validation?
In Rust, press F1 and type client.connect 129.228.26.174:28115 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp5
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.