DWG RG-S15867Server sheetchecked 21d ago
EPIC PvE Local Staging Validation
Offline 129.228.26.174:29115 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:21 UTC29d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for EPIC PvE Local Staging Validation, and is it up?
The current state of EPIC PvE Local Staging Validation is offline, with the last sighting 21 days 8 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.
What location is recorded for EPIC PvE Local Staging Validation?
No region is published by EPIC PvE Local Staging Validation. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 129.228.26.174:29115.
On which Rust version is EPIC PvE Local Staging Validation running?
Rust network protocol 2634 and build 166655 on Windows: that is what EPIC PvE Local Staging Validation runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on EPIC PvE Local Staging Validation?
No response from EPIC PvE Local Staging Validation; the server was last seen 21 days 8 hours ago.
In the rankings, which position does EPIC PvE Local Staging Validation hold?
Within the top 72% of all ranked servers: EPIC PvE Local Staging Validation at #15,867 for player hours, seven days recorded.
Schedules
On EPIC PvE Local Staging Validation, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. At 4 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for EPIC PvE Local Staging Validation?
EPIC PvE Local Staging Validation's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 28 days 22 hours ago.
Settings
Which settings does EPIC PvE Local Staging Validation run, and what rules?
No gather rate is stated in the name of EPIC PvE Local Staging Validation. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
Tags
Where does EPIC PvE Local Staging Validation appear among the Rust Graphs lists and filters?
These Rust Graphs lists include EPIC PvE Local Staging Validation: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on EPIC PvE Local Staging Validation?
The game's server browser reads these tags from EPIC PvE Local Staging Validation: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166655 (Build): Build: 166655; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join EPIC PvE Local Staging Validation?
Enter client.connect 129.228.26.174:29115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y
Game
gmrust
mp5
ts8
v2634
cs166655
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.