StatusLive Servers online11,824 Players96,179 Populated3,864 Wiped · 3 h529 Interval5 min Date29 OCT 2026

DWG RG-S15867Server sheetchecked 21d ago

EPIC PvE Local Staging Validation

Offline 129.228.26.174:29115 checked 21d ago

moddedcarbon
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,867top 72%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on EPIC PvE Local Staging Validation
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:21 UTC29d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for EPIC PvE Local Staging Validation, and is it up?

The current state of EPIC PvE Local Staging Validation is offline, with the last sighting 21 days 8 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for EPIC PvE Local Staging Validation?

No region is published by EPIC PvE Local Staging Validation. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 129.228.26.174:29115.

On which Rust version is EPIC PvE Local Staging Validation running?

Rust network protocol 2634 and build 166655 on Windows: that is what EPIC PvE Local Staging Validation runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on EPIC PvE Local Staging Validation?

No response from EPIC PvE Local Staging Validation; the server was last seen 21 days 8 hours ago.

In the rankings, which position does EPIC PvE Local Staging Validation hold?

Within the top 72% of all ranked servers: EPIC PvE Local Staging Validation at #15,867 for player hours, seven days recorded.

Schedules

On EPIC PvE Local Staging Validation, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 4 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for EPIC PvE Local Staging Validation?

EPIC PvE Local Staging Validation's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 28 days 22 hours ago.

Settings

Which settings does EPIC PvE Local Staging Validation run, and what rules?

No gather rate is stated in the name of EPIC PvE Local Staging Validation. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

Tags

Where does EPIC PvE Local Staging Validation appear among the Rust Graphs lists and filters?

These Rust Graphs lists include EPIC PvE Local Staging Validation: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on EPIC PvE Local Staging Validation?

The game's server browser reads these tags from EPIC PvE Local Staging Validation: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166655 (Build): Build: 166655; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join EPIC PvE Local Staging Validation?

Enter client.connect 129.228.26.174:29115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players Slots: 5.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166655
Build Build: 166655.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded