StatusLive Servers online11,656 Players41,553 Populated2,988 Wiped · 3 h90 Interval5 min Date28 OCT 2026

DWG RG-S8150Server sheetchecked 10m ago

Rust Server ZA - Chill

Online 129.232.154.35:28025 checked 10m ago

monthly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#8,150top 37%
Last wipe4d agomonthly schedule
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Server ZA - Chill
Fig. 2

Server performance

02040608003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep11 Oct15 Oct20 Oct24 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence

usual gap2.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. 8d 16hThu 5 Nov, 19:00 UTCFW
  2. 36d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 15:14 UTC4d ago 1 – running 0
Wed 21 Oct, 14:26 UTC6d ago 1 halved by day 1 2 days 0
Mon 12 Oct, 16:12 UTC15d ago 1 halved by day 6 8.9 days 0
Fri 9 Oct, 17:48 UTC18d ago 0 – 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
Intoxicated ZA Vanilla 1 - 15 OctAF · groups of 8+ · biweekly · 8 on average
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Rust Server ZA - Chill, and is it up?

Rust Server ZA - Chill is up at this moment. Counted from its reported uptime, the last restart was about 4 days 9 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

Is Rust Server ZA - Chill stable in the figures recorded?

The last 48 hours give an average of 68 server fps and a floor of 55. Counted at its highest: 52,468 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,376 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Rust Server ZA - Chill hosted?

No region tag is published by Rust Server ZA - Chill, but its name points to Africa. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 129.232.154.35:28025.

On which Rust version is Rust Server ZA - Chill running?

Rust network protocol 2635 and build 167781 on Windows: that is what Rust Server ZA - Chill runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Rust Server ZA - Chill?

0 of 50 slots on Rust Server ZA - Chill are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 16:00 UTC, at an average of 1 players.

Against other Rust servers, where is Rust Server ZA - Chill placed?

Within the top 37% of all ranked servers: Rust Server ZA - Chill at #8,150 for player hours, seven days recorded.

Schedules

What happens on Rust Server ZA - Chill on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 15 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 3.5.

What wipe schedule has been recorded for Rust Server ZA - Chill?

The force wipe is the only wipe at Rust Server ZA - Chill, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 4 days 11 hours ago. The tags state a wipe schedule of one wipe a month.

Settings

Which settings does Rust Server ZA - Chill run, and what rules?

Gather rate for Rust Server ZA - Chill: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Rust Server ZA - Chill played?

Size 3,000 with seed 2751440956: that is the procedural map Rust Server ZA - Chill runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain Rust Server ZA - Chill?

On Rust Graphs, Rust Server ZA - Chill is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

On Rust Server ZA - Chill, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Rust Server ZA - Chill publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to Rust Server ZA - Chill?

Enter client.connect 129.232.154.35:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://www.GamingEvolved.co.za.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded