DWG RG-S15987Server sheetchecked 22d ago
Rust Devblog 240
Offline 13.143.172.30:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Rust Devblog 240, and is it online now?
The current state of Rust Devblog 240 is offline, with the last sighting 22 days 14 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 6 October 2026.
What location is recorded for Rust Devblog 240?
A region is not published by Rust Devblog 240. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 13.143.172.30:28015.
What Rust version is recorded for Rust Devblog 240?
Rust network protocol 2283 on Windows: that is what Rust Devblog 240 runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on Rust Devblog 240?
No response from Rust Devblog 240; the server was last seen 22 days 14 hours ago.
What rank has been recorded for Rust Devblog 240?
Player hours over seven days place Rust Devblog 240 at #15,987, within the top 71% of ranked servers.
Wipe data
What happens on Rust Devblog 240 on the day of a wipe?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Rust Devblog 240?
The record of Rust Devblog 240's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 22 days 16 hours ago.
Map and rules
Which settings does Rust Devblog 240 run, and what rules?
No gather rate is stated in the name of Rust Devblog 240. A group limit is not stated. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. VAC is off: that is Valve's anti-cheat.
On which map is Rust Devblog 240 played?
A procedural map, generated by the game, is what Rust Devblog 240 runs.
Lists and filters
Where does Rust Devblog 240 appear among the Rust Graphs lists and filters?
On Rust Graphs, Rust Devblog 240 is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded.
On Rust Devblog 240, what is meant by each tag?
Tags published by Rust Devblog 240, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; v2283 (Protocol): To join, your game must be on protocol 2283; ptrak (Networking): Standard network layer: RakNet; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The game is changed by plugins or settings; the listing is Modded; hd53cb39f (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join Rust Devblog 240?
Connect with client.connect 13.143.172.30:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded
Game
gmrust
mp50
v2283
ptrak
Mods and access
oxide
modded
Other
hd53cb39f
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.