StatusLive Servers online11,663 Players33,677 Populated2,838 Wiped · 3 h84 Interval5 min Date29 OCT 2026

DWG RG-S15987Server sheetchecked 22d ago

Rust Devblog 240

Offline 13.143.172.30:28015 checked 22d ago

modded
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,987top 71%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog 240
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:14 UTC22d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Rust Devblog 240, and is it online now?

The current state of Rust Devblog 240 is offline, with the last sighting 22 days 14 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 6 October 2026.

What location is recorded for Rust Devblog 240?

A region is not published by Rust Devblog 240. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 13.143.172.30:28015.

What Rust version is recorded for Rust Devblog 240?

Rust network protocol 2283 on Windows: that is what Rust Devblog 240 runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Rust Devblog 240?

No response from Rust Devblog 240; the server was last seen 22 days 14 hours ago.

What rank has been recorded for Rust Devblog 240?

Player hours over seven days place Rust Devblog 240 at #15,987, within the top 71% of ranked servers.

Wipe data

What happens on Rust Devblog 240 on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Rust Devblog 240?

The record of Rust Devblog 240's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 22 days 16 hours ago.

Map and rules

Which settings does Rust Devblog 240 run, and what rules?

No gather rate is stated in the name of Rust Devblog 240. A group limit is not stated. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. VAC is off: that is Valve's anti-cheat.

On which map is Rust Devblog 240 played?

A procedural map, generated by the game, is what Rust Devblog 240 runs.

Lists and filters

Where does Rust Devblog 240 appear among the Rust Graphs lists and filters?

On Rust Graphs, Rust Devblog 240 is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded.

On Rust Devblog 240, what is meant by each tag?

Tags published by Rust Devblog 240, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; v2283 (Protocol): To join, your game must be on protocol 2283; ptrak (Networking): Standard network layer: RakNet; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The game is changed by plugins or settings; the listing is Modded; hd53cb39f (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join Rust Devblog 240?

Connect with client.connect 13.143.172.30:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
v2283
Protocol To join, your game must be on protocol 2283.
ptrak
Networking Standard network layer: RakNet.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded The game is changed by plugins or settings; the listing is Modded.

Other

hd53cb39f
Custom tag The owner or a plugin set this tag; it is not standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded