StatusLive Servers online11,730 Players70,266 Populated3,619 Wiped · 3 h128 Interval5 min Date28 OCT 2026

DWG RG-S15423Server sheetchecked 11m ago

Durangy's Build Server

Online 131.153.153.98:28015 checked 11m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,423top 69%
Last wipe90d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on Durangy's Build Server
Fig. 2

Server performance

05010015020013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01 152 / 999
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Durangy's Build Server, and is it up?

Right now, Durangy's Build Server is recorded as online. The uptime it reports puts the last restart at about 13 days 11 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

How does Durangy's Build Server perform, as measured?

Average server fps over the last 48 hours is 89; the lowest was 79. Counted at its highest: 128,003 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 9,424 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Durangy's Build Server?

No region is published by Durangy's Build Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 131.153.153.98:28015.

What Rust version is recorded for Durangy's Build Server?

Rust network protocol 2632 and build 160556 on Windows: that is what Durangy's Build Server runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Durangy's Build Server?

Current player count on Durangy's Build Server: 0, of 50 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is Durangy's Build Server placed?

Over the last seven days, Durangy's Build Server records #15,423 for player hours: the top 69% of all ranked servers.

Wipe times

On Durangy's Build Server, when do wipes occur?

The record of Durangy's Build Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 90 days 5 hours ago.

Map and rules

Which rules and settings are recorded for Durangy's Build Server?

Gather rate for Durangy's Build Server: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Durangy's Build Server?

Size 6,000 with seed 1337: that is the procedural map Durangy's Build Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Tags

On Rust Graphs, which lists and filters contain Durangy's Build Server?

The Rust Graphs lists that carry Durangy's Build Server are: Modded Rust servers and Rust build servers, plotted live. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Durangy's Build Server, what is meant by each tag?

Tags published by Durangy's Build Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2632 (Protocol): Join only if your game is on protocol 2632; cs160556 (Build): Build: 160556; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to Durangy's Build Server?

In Rust, press F1 and type client.connect 131.153.153.98:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2632
Protocol Join only if your game is on protocol 2632.
cs160556
Build Build: 160556.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded