Fig. 1Players on Evolution Test ServerRG-S15383-01 · Sheet 1 of 10
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S15383-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S15383-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Tue 20 OctSun 18 OctThu 15 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ScheduleExpected wipesRG-S15383-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 17:06 UTC8d ago
1
–
running
1
Sun 18 Oct, 22:12 UTC10d ago
3
–
1.8 days
1
Thu 15 Oct, 17:40 UTC13d ago
1
–
3.2 days
1
Thu 15 Oct, 03:14 UTC14d ago
1
–
0.6 days
1
Wed 14 Oct, 03:30 UTC15d ago
2
–
1 days
1
Tue 13 Oct, 02:04 UTC16d ago
3
–
1.1 days
1
Thu 1 Oct, 17:25 UTCFW27d ago
1
held half
11.4 days
0
Wed 30 Sep, 23:43 UTC28d ago
3
–
0.7 days
1
Wed 30 Sep, 07:04 UTC29d ago
3
–
0.7 days
0
Tue 29 Sep, 19:49 UTC29d ago
3
–
0.5 days
1
Mon 28 Sep, 23:52 UTC30d ago
3
–
0.8 days
0
Mon 28 Sep, 00:25 UTC31d ago
3
–
1 days
0
Fri 25 Sep, 04:27 UTC34d ago
3
held half
2.8 days
0
Thu 24 Sep, 02:47 UTC35d ago
2
–
1.1 days
0
Sat 19 Sep, 00:26 UTC40d ago
1
halved by day 1
5.1 days
0
Thu 17 Sep, 23:51 UTC41d ago
1
–
1 days
0
Thu 17 Sep, 14:22 UTC41d ago
1
–
0.4 days
0
Thu 17 Sep, 01:49 UTC42d ago
2
–
0.5 days
0
Wed 16 Sep, 16:50 UTC42d ago
3
–
0.4 days
1
Tue 15 Sep, 15:50 UTC43d ago
3
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S15383-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
How reliable is Evolution Test Server, and is it online now?
Evolution Test Server is offline at this moment; 8 days 13 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.
2.
In which location is Evolution Test Server hosted?
A region is not published by Evolution Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 131.196.198.143:28031 is its address.
3.
On which Rust version is Evolution Test Server running?
On Linux, Evolution Test Server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Counts
4.
How many players are plotted on Evolution Test Server?
No response from Evolution Test Server; the server was last seen 8 days 13 hours ago.
5.
In the rankings, which position does Evolution Test Server hold?
Over the last seven days, Evolution Test Server records #15,383 for player hours: the top 70% of all ranked servers.
Wipe data
6.
On Evolution Test Server, what does the data show for wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
7.
Which times and days are wipes plotted at on Evolution Test Server?
There is no next wipe to predict at Evolution Test Server, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 8 days 15 hours ago.
Map and rules
8.
Which settings does Evolution Test Server run, and what rules?
Gather rate for Evolution Test Server: not stated in the name. 15 players per group at most. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
9.
On which map is Evolution Test Server played?
Evolution Test Server runs a procedural map of size 5,000 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.
Lists and filters
10.
Where does Evolution Test Server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Evolution Test Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
11.
On Evolution Test Server, what is meant by each tag?
The game's server browser reads these tags from Evolution Test Server: gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): 0 player slots; ts15 (Group limit): Team size is capped at 15; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
12.
How is Evolution Test Server joined?
In Rust, press F1 and type client.connect 131.196.198.143:28031 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/evolutionpve.
NotesAnswered from the figuresRG-S15383-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y
Game
gmrust
Game modeStandard survival, as Rust plays.
mp0
Max players0 player slots.
ts15
Group limitTeam size is capped at 15.
v2634
ProtocolYour game must match protocol 2634 to join.
cs167781
Build167781 is the game build.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeRegion code not set.
Mods and access
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
^y
CarbonThe plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S15383-10 · Sheet 10 of 10