StatusLive Servers online11,679 Players49,738 Populated3,164 Wiped · 3 h118 Interval5 min Date29 OCT 2026

DWG RG-S8333Server sheetchecked 11m ago

RustServer_14482

Online 133.88.116.112:28015 checked 11m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#8,333top 37%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer_14482
Fig. 2

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:04 UTC11d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is RustServer_14482 online, and what uptime has been recorded?

Right now, RustServer_14482 is recorded as online. The uptime it reports puts the last restart at about 4 days 1 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 3 October 2026.

How does RustServer_14482 perform, as measured?

The last 48 hours give an average of 53 server fps and a floor of 31. Counted at its highest: 76,274 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,987 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is RustServer_14482 hosted?

A region is not published by RustServer_14482. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 133.88.116.112:28015 is its address.

On which Rust version is RustServer_14482 running?

On Linux, RustServer_14482 runs Rust network protocol 2635 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on RustServer_14482?

At the last refresh, RustServer_14482 recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 1.

What rank has been recorded for RustServer_14482?

Player hours over seven days place RustServer_14482 at #8,333, within the top 37% of ranked servers.

Wipe times

On RustServer_14482, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. At 0 hours after the latest wipe the crowd was at its peak.

On RustServer_14482, when do wipes occur?

The record of RustServer_14482's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 11 days 21 hours ago.

Settings

Which rules and settings are recorded for RustServer_14482?

Gather rate for RustServer_14482: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has RustServer_14482 loaded?

Size 3,700 with seed 1034224783: that is the procedural map RustServer_14482 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain RustServer_14482?

On Rust Graphs, RustServer_14482 is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On RustServer_14482, what is meant by each tag?

The game's server browser reads these tags from RustServer_14482: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to RustServer_14482?

Connect with client.connect 133.88.116.112:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded