StatusLive Servers online11,866 Players94,541 Populated3,878 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S15863Server sheetchecked 18d ago

combat

Offline 134.19.177.230:26069 checked 18d ago

moddedoxide
Connect
Players now 0/ 200 0% full
7-day average0peak –
Rank#15,863top 72%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on combat
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct12 Oct13 Oct15 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 21:36 UTC19d ago 1 – running 0
Thu 8 Oct, 19:01 UTC20d ago 2 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for combat, and is it up?

Last seen 18 days 20 hours ago; right now combat is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 8 October 2026 is when Rust Graphs first saw it.

In which location is combat hosted?

There is no region published by combat. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 134.19.177.230:26069.

On which Rust version is combat running?

On Linux, combat runs Rust network protocol 2634 and build 167398. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on combat?

combat is not responding at the latest refresh; the last record of it online is 18 days 20 hours ago.

Against other Rust servers, where is combat placed?

Player hours over seven days place combat at #15,863, within the top 72% of ranked servers.

Schedules

On combat, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for combat?

Too few wipes are on record for combat to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 19 days 18 hours ago.

Settings

What settings and rules apply on combat?

No gather rate is stated in the name of combat. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for combat?

combat runs a procedural map of size 5,000 with seed 69737, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does combat appear among the Rust Graphs lists and filters?

On Rust Graphs, combat is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on combat?

The game's server browser reads these tags from combat: gmrust (Game mode): Survival in standard Rust style; mp200 (Max players): 200 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join combat?

Connect with client.connect 134.19.177.230:26069: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp200
Max players 200 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded