DWG RG-S16818Server sheetchecked 32d ago
Local Dev Server (No-EAC)
Offline 134.195.101.194:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Local Dev Server (No-EAC) online, and what uptime has been recorded?
The current state of Local Dev Server (No-EAC) is offline, with the last sighting 32 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 26 September 2026 is when Rust Graphs first saw it.
In which location is Local Dev Server (No-EAC) hosted?
A region is not published by Local Dev Server (No-EAC). Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 134.195.101.194:28015.
On which Rust version is Local Dev Server (No-EAC) running?
Rust network protocol 2633 and build 165217 on Windows: that is what Local Dev Server (No-EAC) runs. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on Local Dev Server (No-EAC)?
Local Dev Server (No-EAC) is not responding at the latest refresh; the last record of it online is 32 days 20 hours ago.
Against other Rust servers, where is Local Dev Server (No-EAC) placed?
Player hours over seven days place Local Dev Server (No-EAC) at #16,818, within the top 72% of ranked servers.
Schedules
On Local Dev Server (No-EAC), when do wipes occur?
Local Dev Server (No-EAC)'s rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 33 days ago.
Map and rules
Which settings does Local Dev Server (No-EAC) run, and what rules?
Gather rate for Local Dev Server (No-EAC): not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is off: that is Valve's anti-cheat.
On which map is Local Dev Server (No-EAC) played?
A procedural map, generated by the game, is what Local Dev Server (No-EAC) runs.
Tags
Where does Local Dev Server (No-EAC) appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Local Dev Server (No-EAC): Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Local Dev Server (No-EAC), what is meant by each tag?
Tags published by Local Dev Server (No-EAC), and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join Local Dev Server (No-EAC)?
Enter client.connect 134.195.101.194:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.