DWG RG-S15841Server sheetchecked 18d ago
4Netplayers Rust Server probe 2
Offline 134.255.222.40:25000 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for 4Netplayers Rust Server probe 2, and is it up?
4Netplayers Rust Server probe 2 is offline at this moment; 18 days 19 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 5 October 2026.
In which location is 4Netplayers Rust Server probe 2 hosted?
A region is not published by 4Netplayers Rust Server probe 2. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 134.255.222.40:25000.
On which Rust version is 4Netplayers Rust Server probe 2 running?
Rust network protocol 2634 and build 167398 on Linux: that is what 4Netplayers Rust Server probe 2 runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for 4Netplayers Rust Server probe 2?
No response from 4Netplayers Rust Server probe 2; the server was last seen 18 days 19 hours ago.
What rank has been recorded for 4Netplayers Rust Server probe 2?
Over the last seven days, 4Netplayers Rust Server probe 2 records #15,841 for player hours: the top 72% of all ranked servers.
Wipe times
Which times and days are wipes plotted at on 4Netplayers Rust Server probe 2?
4Netplayers Rust Server probe 2's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 24 days 10 hours ago.
Rules and settings
Which settings does 4Netplayers Rust Server probe 2 run, and what rules?
The name of 4Netplayers Rust Server probe 2 records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for 4Netplayers Rust Server probe 2?
4Netplayers Rust Server probe 2 runs a procedural map of size 4,500 with seed 1234567890, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does 4Netplayers Rust Server probe 2 appear among the Rust Graphs lists and filters?
On Rust Graphs, 4Netplayers Rust Server probe 2 is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On 4Netplayers Rust Server probe 2, what is meant by each tag?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): Build: 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags 4Netplayers Rust Server probe 2 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to 4Netplayers Rust Server probe 2?
Connect with client.connect 134.255.222.40:25000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.