StatusLive Servers online11,878 Players98,796 Populated3,935 Wiped · 3 h404 Interval5 min Date29 OCT 2026

DWG RG-S15841Server sheetchecked 18d ago

4Netplayers Rust Server probe 2

Offline 134.255.222.40:25000 checked 18d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,841top 72%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers Rust Server probe 2
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct10 Oct12 Oct15 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for 4Netplayers Rust Server probe 2, and is it up?

4Netplayers Rust Server probe 2 is offline at this moment; 18 days 19 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 5 October 2026.

In which location is 4Netplayers Rust Server probe 2 hosted?

A region is not published by 4Netplayers Rust Server probe 2. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 134.255.222.40:25000.

On which Rust version is 4Netplayers Rust Server probe 2 running?

Rust network protocol 2634 and build 167398 on Linux: that is what 4Netplayers Rust Server probe 2 runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for 4Netplayers Rust Server probe 2?

No response from 4Netplayers Rust Server probe 2; the server was last seen 18 days 19 hours ago.

What rank has been recorded for 4Netplayers Rust Server probe 2?

Over the last seven days, 4Netplayers Rust Server probe 2 records #15,841 for player hours: the top 72% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 24 days 10 hours ago.

Rules and settings

Which settings does 4Netplayers Rust Server probe 2 run, and what rules?

The name of 4Netplayers Rust Server probe 2 records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2 runs a procedural map of size 4,500 with seed 1234567890, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does 4Netplayers Rust Server probe 2 appear among the Rust Graphs lists and filters?

On Rust Graphs, 4Netplayers Rust Server probe 2 is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On 4Netplayers Rust Server probe 2, what is meant by each tag?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): Build: 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags 4Netplayers Rust Server probe 2 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to 4Netplayers Rust Server probe 2?

Connect with client.connect 134.255.222.40:25000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167398
Build Build: 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded