DWG RG-S10672Server sheetchecked 8m ago
4Netplayers Rust PB
Online 134.255.222.49:21100 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:31 UTC27d ago | 0 | – | running | 0 |
| Tue 29 Sep, 19:30 UTC30d ago | 2 | held half | 2.4 days | 1 |
| Mon 28 Sep, 17:37 UTC31d ago | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is 4Netplayers Rust PB online, and what uptime has been recorded?
Right now, 4Netplayers Rust PB is recorded as online. Counted from its reported uptime, the last restart was about 14 hours ago. For the last 7 full days the record is 149 of 168 hours up, 89% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does 4Netplayers Rust PB perform, as measured?
29 server fps on average over the last 48 hours, and never under 25. Counted at its highest: 107,097 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,688 MB. Players feel low fps and a climbing entity count as lag.
In which location is 4Netplayers Rust PB hosted?
No region is published by 4Netplayers Rust PB. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 134.255.222.49:21100.
What Rust version is recorded for 4Netplayers Rust PB?
On Linux, 4Netplayers Rust PB runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on 4Netplayers Rust PB?
Current player count on 4Netplayers Rust PB: 0, of 10 slots. The seven-day mean is 0 players; the peak over the same period is 1.
What rank has been recorded for 4Netplayers Rust PB?
Within the top 48% of all ranked servers: 4Netplayers Rust PB at #10,672 for player hours, seven days recorded.
Schedules
What is recorded on 4Netplayers Rust PB on wipe day?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
Which times and days are wipes plotted at on 4Netplayers Rust PB?
There is no next wipe to predict at 4Netplayers Rust PB, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 27 days 17 hours ago.
Map and rules
Which settings does 4Netplayers Rust PB run, and what rules?
The name of 4Netplayers Rust PB records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has 4Netplayers Rust PB loaded?
Size 4,000 with seed 1724111549: that is the procedural map 4Netplayers Rust PB runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Lists and filters
Where does 4Netplayers Rust PB appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry 4Netplayers Rust PB are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On 4Netplayers Rust PB, what is meant by each tag?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags 4Netplayers Rust PB publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is 4Netplayers Rust PB joined?
Connect with client.connect 134.255.222.49:21100: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.