StatusLive Servers online11,646 Players42,725 Populated3,027 Wiped · 3 h89 Interval5 min Date29 OCT 2026

DWG RG-S11044Server sheetchecked 11m ago

4Netplayers Rust Server

Online 134.255.223.147:28015 checked 11m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#11,044top 50%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123409:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers Rust Server
Fig. 2

Server performance

01020304009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:34 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is 4Netplayers Rust Server, and is it online now?

4Netplayers Rust Server is up at this moment. Counted from its reported uptime, the last restart was about 4 days 2 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does 4Netplayers Rust Server perform, as measured?

Average server fps over the last 48 hours is 25; the lowest was 16. Counted at its highest: 137,305 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,306 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 134.255.223.147:28015 is its address.

On which Rust version is 4Netplayers Rust Server running?

Rust network protocol 2635 and build 168909 on Linux: that is what 4Netplayers Rust Server runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on 4Netplayers Rust Server?

0 of 10 slots on 4Netplayers Rust Server are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is 4Netplayers Rust Server placed?

Within the top 50% of all ranked servers: 4Netplayers Rust Server at #11,044 for player hours, seven days recorded.

Wipe data

What is recorded on 4Netplayers Rust Server on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for 4Netplayers Rust Server?

4Netplayers Rust Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 1 hours ago.

Rules and settings

What settings and rules apply on 4Netplayers Rust Server?

Gather rate for 4Netplayers Rust Server: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for 4Netplayers Rust Server?

Seed 1234567890 and size 5,000 define the procedural map 4Netplayers Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain 4Netplayers Rust Server?

On Rust Graphs, 4Netplayers Rust Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On 4Netplayers Rust Server, what is meant by each tag?

Tags published by 4Netplayers Rust Server, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to 4Netplayers Rust Server?

Connect with client.connect 134.255.223.147:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded