DWG RG-S11044Server sheetchecked 11m ago
4Netplayers Rust Server
Online 134.255.223.147:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:34 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is 4Netplayers Rust Server, and is it online now?
4Netplayers Rust Server is up at this moment. Counted from its reported uptime, the last restart was about 4 days 2 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.
How does 4Netplayers Rust Server perform, as measured?
Average server fps over the last 48 hours is 25; the lowest was 16. Counted at its highest: 137,305 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,306 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 134.255.223.147:28015 is its address.
On which Rust version is 4Netplayers Rust Server running?
Rust network protocol 2635 and build 168909 on Linux: that is what 4Netplayers Rust Server runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
What player count is recorded on 4Netplayers Rust Server?
0 of 10 slots on 4Netplayers Rust Server are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.
Against other Rust servers, where is 4Netplayers Rust Server placed?
Within the top 50% of all ranked servers: 4Netplayers Rust Server at #11,044 for player hours, seven days recorded.
Wipe data
What is recorded on 4Netplayers Rust Server on wipe day?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for 4Netplayers Rust Server?
4Netplayers Rust Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 1 hours ago.
Rules and settings
What settings and rules apply on 4Netplayers Rust Server?
Gather rate for 4Netplayers Rust Server: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for 4Netplayers Rust Server?
Seed 1234567890 and size 5,000 define the procedural map 4Netplayers Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain 4Netplayers Rust Server?
On Rust Graphs, 4Netplayers Rust Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On 4Netplayers Rust Server, what is meant by each tag?
Tags published by 4Netplayers Rust Server, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
What is the way to connect to 4Netplayers Rust Server?
Connect with client.connect 134.255.223.147:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.