DWG RG-S15341Server sheetchecked 1h ago
we met on pc
Offline 134.255.240.88:11000 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 00:24 UTC23d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is we met on pc, and is it online now?
The current state of we met on pc is offline, with the last sighting 1 hours ago. The uptime it reports puts the last restart at about 11 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 6 October 2026.
How does we met on pc perform, as measured?
The last 48 hours give an average of 10 server fps and a floor of 9. Counted at its highest: 47,539 entities, buildings, deployables and the rest of the world included. 1,740 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
In which location is we met on pc hosted?
No region is published by we met on pc. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 134.255.240.88:11000 is its address.
What Rust version is recorded for we met on pc?
On Windows, we met on pc runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on we met on pc?
The latest refresh records we met on pc as offline, last seen 1 hours ago. The seven-day mean on this server is 0 players.
Against other Rust servers, where is we met on pc placed?
Within the top 69% of all ranked servers: we met on pc at #15,341 for player hours, seven days recorded.
Wipe times
What is recorded on we met on pc on wipe day?
At their busiest, its recent wipes drew 3 players on average. At 46 hours after the latest wipe the crowd was at its peak.
On we met on pc, when do wipes occur?
Too few wipes are on record for we met on pc to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 23 days 15 hours ago.
Settings
What settings and rules apply on we met on pc?
No gather rate is stated in the name of we met on pc. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is we met on pc played?
Seed 835642727 and size 3,000 define the procedural map we met on pc generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does we met on pc appear among the Rust Graphs lists and filters?
These Rust Graphs lists include we met on pc: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on we met on pc?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags we met on pc publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
How is we met on pc joined?
Connect with client.connect 134.255.240.88:11000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
