DWG RG-S15426Server sheetchecked 1h ago
Buckit's Backyard
Online 134.41.82.44:28015 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 14:51 UTC6d ago | 0 | – | running | 0 |
| Thu 1 Oct, 17:54 UTC FW27d ago | 3 | halved by day 4 | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Buckit's Backyard, and is it up?
At this moment Buckit's Backyard is online. Counted from its reported uptime, the last restart was about 24 hours ago. For the last 7 full days the record is 130 of 168 hours up, 77% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is Buckit's Backyard stable in the figures recorded?
Average server fps over the last 48 hours is 110; the lowest was 77. Counted at its highest: 103,685 entities, buildings, deployables and the rest of the world included. 3,331 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for Buckit's Backyard?
A region is not published by Buckit's Backyard. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 134.41.82.44:28015 is its address.
On which Rust version is Buckit's Backyard running?
Rust network protocol 2635 and build 168909 on Linux: that is what Buckit's Backyard runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for Buckit's Backyard?
At the last refresh, Buckit's Backyard recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does Buckit's Backyard hold?
Player hours over seven days place Buckit's Backyard at #15,426, within the top 69% of ranked servers.
Wipe data
On Buckit's Backyard, what does the data show for wipe day?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 4 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for Buckit's Backyard?
Too few wipes are on record for Buckit's Backyard to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 6 days 3 hours ago.
Settings
Which rules and settings are recorded for Buckit's Backyard?
Gather rate for Buckit's Backyard: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for Buckit's Backyard?
Seed 1291862314 and size 4,300 define the procedural map Buckit's Backyard generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does Buckit's Backyard appear among the Rust Graphs lists and filters?
On Rust Graphs, Buckit's Backyard is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On Buckit's Backyard, what is meant by each tag?
Tags published by Buckit's Backyard, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is Buckit's Backyard joined?
Enter client.connect 134.41.82.44:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.