StatusLive Servers online11,894 Players99,159 Populated3,939 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S15327Server sheetchecked 11m ago

Rebels-server

Online 135.125.188.141:50241 checked 11m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,327top 69%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on Rebels-server
Fig. 2

Server performance

010020030040018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Rebels-server, and is it up?

At this moment Rebels-server is online. The uptime it reports puts the last restart at about 11 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 6 October 2026.

Is Rebels-server stable in the figures recorded?

The last 48 hours give an average of 205 server fps and a floor of 118. Counted at its highest: 46,569 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,742 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Rebels-server?

No region is published by Rebels-server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 135.125.188.141:50241.

On which Rust version is Rebels-server running?

Rust network protocol 2635 and build 168909 on Linux: that is what Rebels-server runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Rebels-server?

0 of 40 slots on Rebels-server are taken at the latest refresh. The seven-day mean on this server is 0 players.

What rank has been recorded for Rebels-server?

Over the last seven days, Rebels-server records #15,327 for player hours: the top 69% of all ranked servers.

Wipe times

What wipe schedule has been recorded for Rebels-server?

Rebels-server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 23 days 1 hours ago.

Rules and settings

Which rules and settings are recorded for Rebels-server?

No gather rate is stated in the name of Rebels-server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Rebels-server played?

Size 3,000 with seed 28524: that is the procedural map Rebels-server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain Rebels-server?

The Rust Graphs lists that carry Rebels-server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rebels-server, what is meant by each tag?

The game's server browser reads these tags from Rebels-server: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Rebels-server?

Connect with client.connect 135.125.188.141:50241: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players 40 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded