StatusLive Servers online11,873 Players91,534 Populated3,854 Wiped · 3 h380 Interval5 min Date29 OCT 2026

DWG RG-S15344Server sheetchecked 10m ago

1000x | Cross Rust | Weekly

Online 135.148.15.102:23565 checked 10m ago

1000x moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Fig. 1Players on 1000x | Cross Rust | Weekly
Fig. 2

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 21:38 UTC22d ago 1 – running 0
Mon 5 Oct, 22:46 UTC23d ago 1 – 1 days 0
Mon 28 Sep, 01:10 UTC31d ago 2 halved by day 3 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is 1000x | Cross Rust | Weekly online, and what uptime has been recorded?

At this moment 1000x | Cross Rust | Weekly is online. The uptime it reports puts the last restart at about 2 days 6 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 28 September 2026.

How does 1000x | Cross Rust | Weekly perform, as measured?

The last 48 hours give an average of 197 server fps and a floor of 120. Counted at its highest: 47,272 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,820 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for 1000x | Cross Rust | Weekly?

No region is published by 1000x | Cross Rust | Weekly. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 135.148.15.102:23565 is its address.

On which Rust version is 1000x | Cross Rust | Weekly running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on 1000x | Cross Rust | Weekly. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on 1000x | Cross Rust | Weekly?

Current player count on 1000x | Cross Rust | Weekly: 0, of 40 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for 1000x | Cross Rust | Weekly?

Within the top 69% of all ranked servers: 1000x | Cross Rust | Weekly at #15,344 for player hours, seven days recorded.

Schedules

On 1000x | Cross Rust | Weekly, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 3.

On 1000x | Cross Rust | Weekly, when do wipes occur?

1000x | Cross Rust | Weekly wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 22 days 17 hours ago.

Rules and settings

Which settings does 1000x | Cross Rust | Weekly run, and what rules?

1000x gather is stated in the name of 1000x | Cross Rust | Weekly. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is off: that is Valve's anti-cheat.

On which map is 1000x | Cross Rust | Weekly played?

Seed 1218474365 and size 3,000 define the procedural map 1000x | Cross Rust | Weekly generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does 1000x | Cross Rust | Weekly appear among the Rust Graphs lists and filters?

On Rust Graphs, 1000x | Cross Rust | Weekly is placed in these lists: Rust servers above 10x gather rate and Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

Which meaning is attached to each tag on 1000x | Cross Rust | Weekly?

Tags published by 1000x | Cross Rust | Weekly, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to 1000x | Cross Rust | Weekly?

Connect with client.connect 135.148.15.102:23565: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players Slots: 40.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded