StatusLive Servers online11,873 Players96,161 Populated3,898 Wiped · 3 h387 Interval5 min Date29 OCT 2026

DWG RG-S15907Server sheetchecked 21d ago

A Shockbyte Rust Server

Offline 135.148.15.149:23463 checked 21d ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,907top 72%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte Rust Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep1 Oct4 Oct8 Oct11 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:41 UTC FW27d ago 3 – running 0
Sat 26 Sep, 23:18 UTC32d ago 6 halved by day 3 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is A Shockbyte Rust Server, and is it online now?

A Shockbyte Rust Server is offline at this moment; 21 days 10 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 26 September 2026 is when Rust Graphs first saw it.

In which location is A Shockbyte Rust Server hosted?

A region is not published by A Shockbyte Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 135.148.15.149:23463 is its address.

What Rust version is recorded for A Shockbyte Rust Server?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for A Shockbyte Rust Server?

The latest refresh records A Shockbyte Rust Server as offline, last seen 21 days 10 hours ago.

What rank has been recorded for A Shockbyte Rust Server?

Within the top 72% of all ranked servers: A Shockbyte Rust Server at #15,907 for player hours, seven days recorded.

Schedules

What is recorded on A Shockbyte Rust Server on wipe day?

An average of 4 players was recorded at the busiest point of its recent wipes. At 26 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 3.

Which times and days are wipes plotted at on A Shockbyte Rust Server?

A Shockbyte Rust Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 27 days 17 hours ago.

Rules and settings

Which rules and settings are recorded for A Shockbyte Rust Server?

The name of A Shockbyte Rust Server records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is A Shockbyte Rust Server played?

A Shockbyte Rust Server runs a procedural map of size 5,000 with seed 17762077, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include A Shockbyte Rust Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On A Shockbyte Rust Server, what is meant by each tag?

Tags published by A Shockbyte Rust Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is A Shockbyte Rust Server joined?

Enter client.connect 135.148.15.149:23463 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players Slots: 40.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build 166652 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded