DWG RG-S5244Server sheetchecked 9m ago
A Shockbyte Rust Server
Online 135.148.15.223:20845 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 00:43 UTC26d ago | 1 | – | running | 0 |
| Sun 20 Sep, 18:23 UTC38d ago | 1 | halved by day 1 | 12.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for A Shockbyte Rust Server, and is it up?
At this moment A Shockbyte Rust Server is online. About 16 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 19 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of A Shockbyte Rust Server show?
Average server fps over the last 48 hours is 146; the lowest was 4. Counted at its highest: 66,085 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,903 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 135.148.15.223:20845.
On which Rust version is A Shockbyte Rust Server running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on A Shockbyte Rust Server. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for A Shockbyte Rust Server?
At the last refresh, A Shockbyte Rust Server recorded 0 players across 40 slots. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 20:00 UTC: 0 players.
Against other Rust servers, where is A Shockbyte Rust Server placed?
Over the last seven days, A Shockbyte Rust Server records #5,244 for player hours: the top 23% of all ranked servers.
Wipe data
What happens on A Shockbyte Rust Server on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.
What wipe schedule has been recorded for A Shockbyte Rust Server?
Too few wipes are on record for A Shockbyte Rust Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 26 days 15 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for A Shockbyte Rust Server?
No gather rate is stated in the name of A Shockbyte Rust Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is off: that is Valve's anti-cheat.
What is the map for A Shockbyte Rust Server?
Size 3,500 with seed 1517944501: that is the procedural map A Shockbyte Rust Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain A Shockbyte Rust Server?
These Rust Graphs lists include A Shockbyte Rust Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on A Shockbyte Rust Server?
The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to A Shockbyte Rust Server?
Enter client.connect 135.148.15.223:20845 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.