StatusLive Servers online11,867 Players96,005 Populated3,901 Wiped · 3 h390 Interval5 min Date29 OCT 2026

DWG RG-S5598Server sheetchecked 13m ago

Ding Dong's Playground

Online 135.148.252.154:24690 checked 13m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak 2
Rank#5,598top 25%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5217:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Fig. 1Players on Ding Dong's Playground
Fig. 2

Server performance

010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 23:11 UTC26d ago 2 – running 0
Mon 28 Sep, 22:32 UTC30d ago 2 halved by day 3 4 days 0
Sat 26 Sep, 22:52 UTC32d ago 3 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Ding Dong's Playground, and is it up?

At this moment Ding Dong's Playground is online. Counted from its reported uptime, the last restart was about 16 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 26 September 2026 is when Rust Graphs first saw it.

Is Ding Dong's Playground stable in the figures recorded?

The last 48 hours give an average of 190 server fps and a floor of 135. Counted at its highest: 52,984 entities, buildings, deployables and the rest of the world included. 3,448 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Ding Dong's Playground?

There is no region published by Ding Dong's Playground. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 135.148.252.154:24690 is its address.

On which Rust version is Ding Dong's Playground running?

On Linux, Ding Dong's Playground runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Ding Dong's Playground?

Current player count on Ding Dong's Playground: 0, of 40 slots. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 17:00 UTC, at an average of 2 players.

In the rankings, which position does Ding Dong's Playground hold?

Over the last seven days, Ding Dong's Playground records #5,598 for player hours: the top 25% of all ranked servers.

Wipe data

What is recorded on Ding Dong's Playground on wipe day?

At their busiest, its recent wipes drew 2 players on average. At 25 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 3.

On Ding Dong's Playground, when do wipes occur?

Ding Dong's Playground wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 26 days 17 hours ago.

Rules and settings

Which rules and settings are recorded for Ding Dong's Playground?

Gather rate for Ding Dong's Playground: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Ding Dong's Playground?

Seed 1614537442 and size 3,000 define the procedural map Ding Dong's Playground generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does Ding Dong's Playground appear among the Rust Graphs lists and filters?

On Rust Graphs, Ding Dong's Playground is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Ding Dong's Playground, what is meant by each tag?

Tags published by Ding Dong's Playground, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): 40 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Ding Dong's Playground?

Connect with client.connect 135.148.252.154:24690: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players 40 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded