DWG RG-S5598Server sheetchecked 13m ago
Ding Dong's Playground
Online 135.148.252.154:24690 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 23:11 UTC26d ago | 2 | – | running | 0 |
| Mon 28 Sep, 22:32 UTC30d ago | 2 | halved by day 3 | 4 days | 0 |
| Sat 26 Sep, 22:52 UTC32d ago | 3 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Ding Dong's Playground, and is it up?
At this moment Ding Dong's Playground is online. Counted from its reported uptime, the last restart was about 16 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 26 September 2026 is when Rust Graphs first saw it.
Is Ding Dong's Playground stable in the figures recorded?
The last 48 hours give an average of 190 server fps and a floor of 135. Counted at its highest: 52,984 entities, buildings, deployables and the rest of the world included. 3,448 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Ding Dong's Playground?
There is no region published by Ding Dong's Playground. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 135.148.252.154:24690 is its address.
On which Rust version is Ding Dong's Playground running?
On Linux, Ding Dong's Playground runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for Ding Dong's Playground?
Current player count on Ding Dong's Playground: 0, of 40 slots. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 17:00 UTC, at an average of 2 players.
In the rankings, which position does Ding Dong's Playground hold?
Over the last seven days, Ding Dong's Playground records #5,598 for player hours: the top 25% of all ranked servers.
Wipe data
What is recorded on Ding Dong's Playground on wipe day?
At their busiest, its recent wipes drew 2 players on average. At 25 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 3.
On Ding Dong's Playground, when do wipes occur?
Ding Dong's Playground wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 26 days 17 hours ago.
Rules and settings
Which rules and settings are recorded for Ding Dong's Playground?
Gather rate for Ding Dong's Playground: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for Ding Dong's Playground?
Seed 1614537442 and size 3,000 define the procedural map Ding Dong's Playground generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does Ding Dong's Playground appear among the Rust Graphs lists and filters?
On Rust Graphs, Ding Dong's Playground is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Ding Dong's Playground, what is meant by each tag?
Tags published by Ding Dong's Playground, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): 40 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Ding Dong's Playground?
Connect with client.connect 135.148.252.154:24690: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.