StatusLive Servers online11,696 Players45,884 Populated3,156 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S15349Server sheetchecked 13m ago

TDL Staging Server

Online 136.243.50.209:28025 checked 13m ago

moddedcarbon
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Fig. 1Players on TDL Staging Server
Fig. 2

Server performance

05010015020001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep4 Oct9 Oct14 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:47 UTC6d ago 0 – running 0
Sun 4 Oct, 09:57 UTC24d ago 1 halved by day 1 18.1 days 0
Thu 1 Oct, 13:21 UTC27d ago 1 held half 2.9 days 0
Wed 30 Sep, 15:57 UTC28d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is TDL Staging Server online, and what uptime has been recorded?

TDL Staging Server is up at this moment. Counted from its reported uptime, the last restart was about 8 hours ago. For the last 7 full days the record is 132 of 168 hours up, 79% of the time. On 28 September 2026 is when Rust Graphs first saw it.

Is TDL Staging Server stable in the figures recorded?

101 server fps on average over the last 48 hours, and never under 48. Counted at its highest: 140,000 entities, buildings, deployables and the rest of the world included. Memory use peaked at 7,180 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for TDL Staging Server?

There is no region published by TDL Staging Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 136.243.50.209:28025.

On which Rust version is TDL Staging Server running?

On Linux, TDL Staging Server runs Rust network protocol 2635 and build 169516. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on TDL Staging Server?

Current player count on TDL Staging Server: 0, of 5 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for TDL Staging Server?

Player hours over seven days place TDL Staging Server at #15,349, within the top 69% of ranked servers.

Schedules

On TDL Staging Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 1.

Which times and days are wipes plotted at on TDL Staging Server?

There is no next wipe to predict at TDL Staging Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 6 days 13 hours ago.

Map and rules

What settings and rules apply on TDL Staging Server?

Gather rate for TDL Staging Server: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is TDL Staging Server played?

Size 5,500 with seed 1337: that is the procedural map TDL Staging Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Billy Joe's Custom Map.

Tags

On Rust Graphs, which lists and filters contain TDL Staging Server?

The Rust Graphs lists that carry TDL Staging Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

On TDL Staging Server, what is meant by each tag?

Tags published by TDL Staging Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): The slot count is 5; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs169516 (Build): 169516 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is TDL Staging Server joined?

Connect with client.connect 136.243.50.209:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs169516,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players The slot count is 5.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs169516
Build 169516 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded