StatusLive Servers online11,653 Players49,451 Populated3,194 Wiped · 3 h109 Interval5 min Date28 OCT 2026

DWG RG-S13923Server sheetchecked 9m ago

rustHaltAus [whitelist]

Online 136.243.60.212:28080 checked 9m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 2
Rank#13,923top 63%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on rustHaltAus [whitelist]
Fig. 2

Server performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:59 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for rustHaltAus [whitelist], and is it up?

At this moment rustHaltAus [whitelist] is online. The uptime it reports puts the last restart at about 1 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of rustHaltAus [whitelist] show?

107 server fps on average over the last 48 hours, and never under 83. Counted at its highest: 121,378 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,141 MB. Players feel low fps and a climbing entity count as lag.

In which location is rustHaltAus [whitelist] hosted?

A region is not published by rustHaltAus [whitelist]. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 136.243.60.212:28080 is its address.

On which Rust version is rustHaltAus [whitelist] running?

On Windows, rustHaltAus [whitelist] runs Rust network protocol 2634 and build 166586. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for rustHaltAus [whitelist]?

At the last refresh, rustHaltAus [whitelist] recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 2.

Against other Rust servers, where is rustHaltAus [whitelist] placed?

Player hours over seven days place rustHaltAus [whitelist] at #13,923, within the top 63% of ranked servers.

Schedules

What happens on rustHaltAus [whitelist] on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on rustHaltAus [whitelist]?

The record of rustHaltAus [whitelist]'s wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 25 days 17 hours ago the current world was made.

Settings

What settings and rules apply on rustHaltAus [whitelist]?

Gather rate for rustHaltAus [whitelist]: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for rustHaltAus [whitelist]?

rustHaltAus [whitelist] runs a procedural map of size 4,500 with seed 367833367, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain rustHaltAus [whitelist]?

The Rust Graphs lists that carry rustHaltAus [whitelist] are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On rustHaltAus [whitelist], what is meant by each tag?

The game's server browser reads these tags from rustHaltAus [whitelist]: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): 166586 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is rustHaltAus [whitelist] joined?

Connect with client.connect 136.243.60.212:28080: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs166586
Build 166586 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded