DWG RG-S13923Server sheetchecked 9m ago
rustHaltAus [whitelist]
Online 136.243.60.212:28080 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:59 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for rustHaltAus [whitelist], and is it up?
At this moment rustHaltAus [whitelist] is online. The uptime it reports puts the last restart at about 1 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of rustHaltAus [whitelist] show?
107 server fps on average over the last 48 hours, and never under 83. Counted at its highest: 121,378 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,141 MB. Players feel low fps and a climbing entity count as lag.
In which location is rustHaltAus [whitelist] hosted?
A region is not published by rustHaltAus [whitelist]. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 136.243.60.212:28080 is its address.
On which Rust version is rustHaltAus [whitelist] running?
On Windows, rustHaltAus [whitelist] runs Rust network protocol 2634 and build 166586. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for rustHaltAus [whitelist]?
At the last refresh, rustHaltAus [whitelist] recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 2.
Against other Rust servers, where is rustHaltAus [whitelist] placed?
Player hours over seven days place rustHaltAus [whitelist] at #13,923, within the top 63% of ranked servers.
Schedules
What happens on rustHaltAus [whitelist] on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on rustHaltAus [whitelist]?
The record of rustHaltAus [whitelist]'s wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 25 days 17 hours ago the current world was made.
Settings
What settings and rules apply on rustHaltAus [whitelist]?
Gather rate for rustHaltAus [whitelist]: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for rustHaltAus [whitelist]?
rustHaltAus [whitelist] runs a procedural map of size 4,500 with seed 367833367, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain rustHaltAus [whitelist]?
The Rust Graphs lists that carry rustHaltAus [whitelist] are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On rustHaltAus [whitelist], what is meant by each tag?
The game's server browser reads these tags from rustHaltAus [whitelist]: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): 166586 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is rustHaltAus [whitelist] joined?
Connect with client.connect 136.243.60.212:28080: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
