StatusLive Servers online11,653 Players49,451 Populated3,194 Wiped · 3 h109 Interval5 min Date28 OCT 2026

DWG RG-S15396Server sheetchecked 9m ago

CPVA´s Test Server

Online 136.243.60.215:28080 checked 9m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,396top 69%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on CPVA´s Test Server
Fig. 2

Server performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:08 UTC FW26d ago 0 – running 0
Tue 29 Sep, 21:35 UTC28d ago 1 – 1.9 days 0
Sat 19 Sep, 22:01 UTC38d ago 0 – 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is CPVA´s Test Server, and is it online now?

Right now, CPVA´s Test Server is recorded as online. Counted from its reported uptime, the last restart was about 1 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.

Is CPVA´s Test Server stable in the figures recorded?

Average server fps over the last 48 hours is 81; the lowest was 57. Counted at its highest: 117,318 entities, buildings, deployables and the rest of the world included. 5,909 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is CPVA´s Test Server hosted?

There is no region published by CPVA´s Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 136.243.60.215:28080.

What Rust version is recorded for CPVA´s Test Server?

The platform is Windows and the version is Rust network protocol 2634 and build 166494 on CPVA´s Test Server. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on CPVA´s Test Server?

At the last refresh, CPVA´s Test Server recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is CPVA´s Test Server placed?

Over the last seven days, CPVA´s Test Server records #15,396 for player hours: the top 69% of all ranked servers.

Schedules

What is recorded on CPVA´s Test Server on wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for CPVA´s Test Server?

CPVA´s Test Server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 26 days 15 hours ago.

Map and rules

Which settings does CPVA´s Test Server run, and what rules?

The name of CPVA´s Test Server records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is CPVA´s Test Server played?

Size 5,000 with seed 1234567: that is the procedural map CPVA´s Test Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain CPVA´s Test Server?

On Rust Graphs, CPVA´s Test Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on CPVA´s Test Server?

Tags published by CPVA´s Test Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is CPVA´s Test Server joined?

Enter client.connect 136.243.60.215:28080 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded