DWG RG-S15318Server sheetchecked 10m ago
Rust Server TEST
Online EU 136.243.74.233:28045 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Rust Server TEST, and is it online now?
Rust Server TEST is up at this moment. About 6 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of Rust Server TEST show?
Average server fps over the last 48 hours is 92; the lowest was 75. Counted at its highest: 121,370 entities, buildings, deployables and the rest of the world included. 3,913 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for Rust Server TEST?
In Europe Rust Server TEST lists itself, tagged EU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 136.243.74.233:28045.
On which Rust version is Rust Server TEST running?
On Windows, Rust Server TEST runs Rust network protocol 2632 and build 160556. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for Rust Server TEST?
At the last refresh, Rust Server TEST recorded 0 players across 100 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is Rust Server TEST placed?
The same seven-day player-hour count places Rust Server TEST at #2,558 within Europe, #15,318 across all ranked servers and in the top 69% of them.
Schedules
On Rust Server TEST, when do wipes occur?
Rust Server TEST's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 83 days 16 hours ago.
Rules and settings
Which rules and settings are recorded for Rust Server TEST?
Gather rate for Rust Server TEST: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the build & creative game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
Which map has Rust Server TEST loaded?
Rust Server TEST runs a procedural map of size 4,300 with seed 11144552, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain Rust Server TEST?
These Rust Graphs lists include Rust Server TEST: Europe servers, plotted, Modded Rust servers, Rust build servers, plotted live and Rust creative servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Rust Server TEST?
gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2632 (Protocol): To join, your game must be on protocol 2632; cs160556 (Build): The game build is 160556; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^c (Creative): No gathering is needed; build freely in this sandbox; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon; EU (Europe): In the server browser it appears under Europe are the tags Rust Server TEST publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is Rust Server TEST joined?
Connect with client.connect 136.243.74.233:28045: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://rustaddicted.com is its website.
Server tags
Published as mp100,ptrak,$r?,v2632,^z,^y,^v,^c,EU,gmrust,cs160556,ts8
Game
gmrust
mp100
ts8
v2632
cs160556
ptrak
$r?
Difficulty
^v
Gameplay
^c
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.