StatusLive Servers online11,773 Players67,310 Populated3,523 Wiped · 3 h192 Interval5 min Date29 OCT 2026

DWG RG-S15318Server sheetchecked 10m ago

Rust Server TEST

Online EU 136.243.74.233:28045 checked 10m ago

vanillamoddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,318top 69% · #2558 in EU
Last wipe83d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Server TEST
Fig. 2

Server performance

05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Rust Server TEST, and is it online now?

Rust Server TEST is up at this moment. About 6 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Rust Server TEST show?

Average server fps over the last 48 hours is 92; the lowest was 75. Counted at its highest: 121,370 entities, buildings, deployables and the rest of the world included. 3,913 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for Rust Server TEST?

In Europe Rust Server TEST lists itself, tagged EU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 136.243.74.233:28045.

On which Rust version is Rust Server TEST running?

On Windows, Rust Server TEST runs Rust network protocol 2632 and build 160556. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Rust Server TEST?

At the last refresh, Rust Server TEST recorded 0 players across 100 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is Rust Server TEST placed?

The same seven-day player-hour count places Rust Server TEST at #2,558 within Europe, #15,318 across all ranked servers and in the top 69% of them.

Schedules

On Rust Server TEST, when do wipes occur?

Rust Server TEST's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 83 days 16 hours ago.

Rules and settings

Which rules and settings are recorded for Rust Server TEST?

Gather rate for Rust Server TEST: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the build & creative game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

Which map has Rust Server TEST loaded?

Rust Server TEST runs a procedural map of size 4,300 with seed 11144552, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain Rust Server TEST?

These Rust Graphs lists include Rust Server TEST: Europe servers, plotted, Modded Rust servers, Rust build servers, plotted live and Rust creative servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Rust Server TEST?

gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2632 (Protocol): To join, your game must be on protocol 2632; cs160556 (Build): The game build is 160556; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^c (Creative): No gathering is needed; build freely in this sandbox; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon; EU (Europe): In the server browser it appears under Europe are the tags Rust Server TEST publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Rust Server TEST joined?

Connect with client.connect 136.243.74.233:28045: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://rustaddicted.com is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2632,^z,^y,^v,^c,EU,gmrust,cs160556,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2632
Protocol To join, your game must be on protocol 2632.
cs160556
Build The game build is 160556.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^c
Creative No gathering is needed; build freely in this sandbox.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded