This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S15099-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S15099-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Wed 14 OctTue 13 OctSat 10 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ScheduleExpected wipesRG-S15099-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 10:11 UTC14d ago
1
–
running
0
Tue 13 Oct, 08:04 UTC15d ago
1
–
1.1 days
0
Sat 10 Oct, 12:08 UTC18d ago
1
–
2.8 days
0
Tue 6 Oct, 07:03 UTC22d ago
1
halved by day 1
4.2 days
0
Mon 5 Oct, 10:41 UTC23d ago
1
–
0.8 days
0
Sun 4 Oct, 17:27 UTC24d ago
1
–
0.7 days
1
Thu 1 Oct, 15:35 UTC27d ago
1
–
3.1 days
0
Wed 30 Sep, 13:42 UTC28d ago
1
–
1.1 days
0
Tue 29 Sep, 15:56 UTC29d ago
3
–
0.9 days
0
Mon 28 Sep, 06:48 UTC30d ago
3
–
1.4 days
0
Sat 26 Sep, 19:29 UTC32d ago
3
–
1.5 days
1
Sat 26 Sep, 06:34 UTC32d ago
2
–
0.5 days
0
Wed 23 Sep, 09:52 UTC35d ago
1
held half
2.9 days
1
Sun 20 Sep, 13:35 UTC38d ago
1
halved by day 1
2.8 days
0
Sat 19 Sep, 20:04 UTC39d ago
1
–
0.7 days
0
Sat 19 Sep, 09:16 UTC39d ago
1
–
0.4 days
0
Fri 18 Sep, 07:26 UTC40d ago
2
–
1.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S15099-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
MAP is offline at this moment; 12 days 7 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.
2.
What location is recorded for MAP?
No region is published by MAP. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 136.243.93.125:28075.
3.
What Rust version is recorded for MAP?
On Windows, MAP runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Counts
4.
What does the population history show for MAP?
MAP is not responding at the latest refresh; the last record of it online is 12 days 7 hours ago.
5.
What rank has been recorded for MAP?
Over the last seven days, MAP records #15,099 for player hours: the top 70% of all ranked servers.
Wipe data
6.
What happens on MAP on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.
7.
Which times and days are wipes plotted at on MAP?
No next wipe can be predicted for MAP: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 14 days 6 hours ago.
Rules and settings
8.
Which settings does MAP run, and what rules?
The name of MAP records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
9.
On which map is MAP played?
MAP runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: MAP.
Lists and filters
10.
On Rust Graphs, which lists and filters contain MAP?
The Rust Graphs lists that carry MAP are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
11.
Which meaning is attached to each tag on MAP?
gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags MAP publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
12.
What is the way to connect to MAP?
Enter client.connect 136.243.93.125:28075 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
NotesAnswered from the figuresRG-S15099-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
Game modeStandard survival, as Rust plays.
mp100
Max playersThe slot count is 100.
ts8
Group limitThe team limit is 8, which is the game default.
v2634
ProtocolYour game must match protocol 2634 to join.
cs167781
BuildBuild: 167781.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe region code field is empty.
Mods and access
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S15099-10 · Sheet 10 of 10