DWG RG-S14085Server sheetchecked 18d ago
Rust & Roots private test
Offline 136.52.238.159:28115 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:02 UTC18d ago | 1 | – | running | 0 |
| Fri 9 Oct, 08:31 UTC19d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Rust & Roots private test, and is it online now?
The current state of Rust & Roots private test is offline, with the last sighting 18 days 15 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 9 October 2026 is when Rust Graphs first saw it.
In which location is Rust & Roots private test hosted?
There is no region published by Rust & Roots private test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 136.52.238.159:28115.
On which Rust version is Rust & Roots private test running?
Rust network protocol 2634 and build 167398 on Windows: that is what Rust & Roots private test runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for Rust & Roots private test?
Rust & Roots private test is not responding at the latest refresh; the last record of it online is 18 days 15 hours ago.
What rank has been recorded for Rust & Roots private test?
Player hours over seven days place Rust & Roots private test at #14,085, within the top 64% of ranked servers.
Schedules
What happens on Rust & Roots private test on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Rust & Roots private test?
Too few wipes are on record for Rust & Roots private test to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 18 days 16 hours ago the current world was made.
Map and rules
What settings and rules apply on Rust & Roots private test?
Gather rate for Rust & Roots private test: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for Rust & Roots private test?
A procedural map, generated by the game, is what Rust & Roots private test runs.
Tags
On Rust Graphs, which lists and filters contain Rust & Roots private test?
The Rust Graphs lists that carry Rust & Roots private test are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Rust & Roots private test, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): 167398 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Rust & Roots private test publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
By what method do you join Rust & Roots private test?
Enter client.connect 136.52.238.159:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.