StatusLive Servers online11,617 Players35,735 Populated2,880 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S8318Server sheetchecked 4h ago

Mike's Test Map

Offline 137.186.44.105:28015 checked 4h ago

moddedoxide
Connect
Players now 0/ 4 0% full
7-day average0peak 1
Rank#8,318top 37%
Last wipe5d agono schedule published
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75122:0023:0000:0001:00

Hourly average and peak, UTC.

Fig. 1Players on Mike's Test Map
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

usual gap21 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 15d 15hFri 13 Nov, 22:38 UTC
  3. 35d 12hThu 3 Dec, 19:00 UTCFW
  4. 36d 15hFri 4 Dec, 22:38 UTC

The first 48 hours of its last wipes

Fri 23 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 22:38 UTC5d ago 1 – running 0
Sat 3 Oct, 00:05 UTC26d ago 1 halved by day 6 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is Mike's Test Map online, and what uptime has been recorded?

Last seen 4 hours ago; right now Mike's Test Map is offline. For the last 7 full days the record is 40 of 168 hours up, 24% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What location is recorded for Mike's Test Map?

A region is not published by Mike's Test Map. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 137.186.44.105:28015 is its address.

What Rust version is recorded for Mike's Test Map?

On Windows, Mike's Test Map runs Rust network protocol 2635 and build 166652. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Mike's Test Map?

No response from Mike's Test Map; the server was last seen 4 hours ago. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 23:00 UTC, at an average of 1 players.

What rank has been recorded for Mike's Test Map?

Within the top 37% of all ranked servers: Mike's Test Map at #8,318 for player hours, seven days recorded.

Schedules

On Mike's Test Map, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 6.

What wipe schedule has been recorded for Mike's Test Map?

every 3 weeks on Friday at 22:38 UTC is how Mike's Test Map wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 5 days 8 hours ago.

Map and rules

What settings and rules apply on Mike's Test Map?

No gather rate is stated in the name of Mike's Test Map. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is Mike's Test Map played?

A procedural map, generated by the game, is what Mike's Test Map runs.

Tags

Where does Mike's Test Map appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Mike's Test Map: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Mike's Test Map?

Tags published by Mike's Test Map, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): 4 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs166652 (Build): 166652 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Mike's Test Map?

Enter client.connect 137.186.44.105:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp4
Max players 4 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs166652
Build 166652 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded