DWG RG-S14571Server sheetchecked 10m ago
Test server
Online 138.201.78.140:28080 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 18:07 UTC11d ago | 0 | – | running | 0 |
| Mon 5 Oct, 20:40 UTC22d ago | 1 | halved by day 1 | 10.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Test server, and is it up?
Right now, Test server is recorded as online. The uptime it reports puts the last restart at about 44 hours ago. 145 of 168 hours up over the last 7 full days, which is 86% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of Test server show?
The last 48 hours give an average of 65 server fps and a floor of 47. Counted at its highest: 202,777 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,876 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Test server hosted?
A region is not published by Test server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 138.201.78.140:28080 is its address.
On which Rust version is Test server running?
The platform is Windows and the version is Rust network protocol 2635 and build 167781 on Test server. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on Test server?
0 of 50 slots on Test server are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 03:00 UTC, at an average of 0 players.
In the rankings, which position does Test server hold?
Over the last seven days, Test server records #14,571 for player hours: the top 66% of all ranked servers.
Schedules
On Test server, what does the data show for wipe day?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.
Which times and days are wipes plotted at on Test server?
Test server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 11 days 7 hours ago.
Settings
What settings and rules apply on Test server?
Gather rate for Test server: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has Test server loaded?
Seed 1 and size 6,000 define the procedural map Test server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does Test server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Test server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On Test server, what is meant by each tag?
The game's server browser reads these tags from Test server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is Test server joined?
Enter client.connect 138.201.78.140:28080 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.