StatusLive Servers online11,643 Players45,616 Populated3,092 Wiped · 3 h114 Interval5 min Date28 OCT 2026

DWG RG-S14571Server sheetchecked 10m ago

Test server

Online 138.201.78.140:28080 checked 10m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#14,571top 66%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Test server
Fig. 2

Server performance

025507510002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.9 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 18:07 UTC11d ago 0 – running 0
Mon 5 Oct, 20:40 UTC22d ago 1 halved by day 1 10.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 162 on average
30 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
126 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average
44 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average
31 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
9 / 200
06
CSL Scenery Budget Testgroups of 8+ · 85 on average
0 / 500
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Test server, and is it up?

Right now, Test server is recorded as online. The uptime it reports puts the last restart at about 44 hours ago. 145 of 168 hours up over the last 7 full days, which is 86% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Test server show?

The last 48 hours give an average of 65 server fps and a floor of 47. Counted at its highest: 202,777 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,876 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Test server hosted?

A region is not published by Test server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 138.201.78.140:28080 is its address.

On which Rust version is Test server running?

The platform is Windows and the version is Rust network protocol 2635 and build 167781 on Test server. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Test server?

0 of 50 slots on Test server are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 03:00 UTC, at an average of 0 players.

In the rankings, which position does Test server hold?

Over the last seven days, Test server records #14,571 for player hours: the top 66% of all ranked servers.

Schedules

On Test server, what does the data show for wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

Which times and days are wipes plotted at on Test server?

Test server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 11 days 7 hours ago.

Settings

What settings and rules apply on Test server?

Gather rate for Test server: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Test server loaded?

Seed 1 and size 6,000 define the procedural map Test server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does Test server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Test server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Test server, what is meant by each tag?

The game's server browser reads these tags from Test server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Test server joined?

Enter client.connect 138.201.78.140:28080 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded