StatusLive Servers online11,767 Players74,585 Populated3,497 Wiped · 3 h237 Interval5 min Date29 OCT 2026

DWG RG-S15106Server sheetchecked 14d ago

LunaRust Build - LGS3 test

Offline 138.84.34.198:28175 checked 14d ago

moddedoxide
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,106top 70%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on LunaRust Build - LGS3 test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct15 Oct17 Oct20 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 00:23 UTC16d ago 1 – running 0
Sat 10 Oct, 15:41 UTC19d ago 1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01 115 / 999
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03 32 / 150
04
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 36 on average
4 / 100
05
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average
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06 23 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is LunaRust Build - LGS3 test online, and what uptime has been recorded?

The current state of LunaRust Build - LGS3 test is offline, with the last sighting 14 days 8 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 10 October 2026.

What location is recorded for LunaRust Build - LGS3 test?

A region is not published by LunaRust Build - LGS3 test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 138.84.34.198:28175.

What Rust version is recorded for LunaRust Build - LGS3 test?

On Linux, LunaRust Build - LGS3 test runs Rust network protocol 2634 and build 167398. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on LunaRust Build - LGS3 test?

No response from LunaRust Build - LGS3 test; the server was last seen 14 days 8 hours ago.

In the rankings, which position does LunaRust Build - LGS3 test hold?

Within the top 70% of all ranked servers: LunaRust Build - LGS3 test at #15,106 for player hours, seven days recorded.

Wipe data

What happens on LunaRust Build - LGS3 test on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on LunaRust Build - LGS3 test?

LunaRust Build - LGS3 test's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 16 days 22 hours ago.

Rules and settings

Which settings does LunaRust Build - LGS3 test run, and what rules?

The name of LunaRust Build - LGS3 test records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Tags

On Rust Graphs, which lists and filters contain LunaRust Build - LGS3 test?

On Rust Graphs, LunaRust Build - LGS3 test is placed in these lists: Modded Rust servers and Rust build servers, plotted live. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on LunaRust Build - LGS3 test?

Tags published by LunaRust Build - LGS3 test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): Slots: 20; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to LunaRust Build - LGS3 test?

Enter client.connect 138.84.34.198:28175 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players Slots: 20.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build Build: 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded