StatusLive Servers online11,655 Players43,200 Populated2,897 Wiped · 3 h105 Interval5 min Date30 OCT 2026

DWG RG-S16590Server sheetchecked 33d ago

Rust Devblog Server

Offline 139.100.245.66:28015 checked 33d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,590top 71%
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep28 Sep30 Sep1 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Rust Devblog Server, and is it online now?

Rust Devblog Server is offline at this moment; 33 days 22 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 25 September 2026.

What location is recorded for Rust Devblog Server?

No region is published by Rust Devblog Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 139.100.245.66:28015 is its address.

On which Rust version is Rust Devblog Server running?

The platform is Windows and the version is Rust network protocol 2362 on Rust Devblog Server. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Rust Devblog Server?

No response from Rust Devblog Server; the server was last seen 33 days 22 hours ago.

Against other Rust servers, where is Rust Devblog Server placed?

Within the top 71% of all ranked servers: Rust Devblog Server at #16,590 for player hours, seven days recorded.

Wipe times

On Rust Devblog Server, when do wipes occur?

Rust Devblog Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 37 days 9 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Rust Devblog Server?

Gather rate for Rust Devblog Server: not stated in the name. The group limit is not published. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is off: that is Valve's anti-cheat.

On which map is Rust Devblog Server played?

A procedural map, generated by the game, is what Rust Devblog Server runs.

Tags

On Rust Graphs, which lists and filters contain Rust Devblog Server?

These Rust Graphs lists include Rust Devblog Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Which meaning is attached to each tag on Rust Devblog Server?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; v2362 (Protocol): Your game must match protocol 2362 to join; ptrak (Networking): Standard network layer: RakNet; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): Set by the owner or a plugin, not by standard Rust; stok (Custom tag): Set by the owner or a plugin, not by standard Rust are the tags Rust Devblog Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join Rust Devblog Server?

Connect with client.connect 139.100.245.66:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
v2362
Protocol Your game must match protocol 2362 to join.
ptrak
Networking Standard network layer: RakNet.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag Set by the owner or a plugin, not by standard Rust.
stok
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded