StatusLive Servers online11,898 Players102,237 Populated3,978 Wiped · 3 h329 Interval5 min Date29 OCT 2026

DWG RG-S15318Server sheetchecked 10d ago

Rust Devblog Server

Offline 139.100.246.132:28015 checked 10d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,318top 70%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Rust Devblog Server online, and what uptime has been recorded?

The current state of Rust Devblog Server is offline, with the last sighting 10 days 3 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 19 October 2026.

What location is recorded for Rust Devblog Server?

No region is published by Rust Devblog Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 139.100.246.132:28015 is its address.

What Rust version is recorded for Rust Devblog Server?

On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Rust Devblog Server?

Rust Devblog Server is not responding at the latest refresh; the last record of it online is 10 days 3 hours ago.

What rank has been recorded for Rust Devblog Server?

Player hours over seven days place Rust Devblog Server at #15,318, within the top 70% of ranked servers.

Schedules

Which times and days are wipes plotted at on Rust Devblog Server?

Too few wipes are on record for Rust Devblog Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 31 days 17 hours ago.

Rules and settings

Which rules and settings are recorded for Rust Devblog Server?

The name of Rust Devblog Server records no gather rate. A group limit is not stated. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is off: that is Valve's anti-cheat.

On which map is Rust Devblog Server played?

A procedural map, generated by the game, is what Rust Devblog Server runs.

Tags

On Rust Graphs, which lists and filters contain Rust Devblog Server?

These Rust Graphs lists include Rust Devblog Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y.

On Rust Devblog Server, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; v2362 (Protocol): Join only if your game is on protocol 2362; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here; hil2cpp (Custom tag): Set by the owner or a plugin, not by standard Rust; stok (Custom tag): Set by the owner or a plugin, not by standard Rust are the tags Rust Devblog Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join Rust Devblog Server?

In Rust, press F1 and type client.connect 139.100.246.132:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
v2362
Protocol Join only if your game is on protocol 2362.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Other

hil2cpp
Custom tag Set by the owner or a plugin, not by standard Rust.
stok
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded