StatusLive Servers online11,847 Players98,615 Populated3,861 Wiped · 3 h535 Interval5 min Date29 OCT 2026

DWG RG-S15269Server sheetchecked 4d ago

Rust Devblog Server

Offline 139.100.246.234:28015 checked 4d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,269top 68%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Rust Devblog Server, and is it online now?

The current state of Rust Devblog Server is offline, with the last sighting 4 days 21 hours ago. 0 of 96 hours up over the last 4 full days, which is 0% of the time. First seen by Rust Graphs on 24 October 2026.

What location is recorded for Rust Devblog Server?

A region is not published by Rust Devblog Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 139.100.246.234:28015.

On which Rust version is Rust Devblog Server running?

Rust network protocol 2362 on Windows: that is what Rust Devblog Server runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Rust Devblog Server?

Rust Devblog Server is not responding at the latest refresh; the last record of it online is 4 days 21 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does Rust Devblog Server hold?

Within the top 68% of all ranked servers: Rust Devblog Server at #15,269 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on Rust Devblog Server?

The record of Rust Devblog Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 31 days 19 hours ago.

Map and rules

What settings and rules apply on Rust Devblog Server?

The name of Rust Devblog Server records no gather rate. A group limit is not stated. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is off.

On which map is Rust Devblog Server played?

A procedural map, generated by the game, is what Rust Devblog Server runs.

Tags

Where does Rust Devblog Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust Devblog Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Which meaning is attached to each tag on Rust Devblog Server?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; v2362 (Protocol): Your game must match protocol 2362 to join; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): A non-standard tag, set by the owner or a plugin; stok (Custom tag): A non-standard tag, set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Rust Devblog Server joined?

Connect with client.connect 139.100.246.234:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
v2362
Protocol Your game must match protocol 2362 to join.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag A non-standard tag, set by the owner or a plugin.
stok
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded