StatusLive Servers online11,844 Players83,167 Populated3,755 Wiped · 3 h280 Interval5 min Date29 OCT 2026

DWG RG-S15199Server sheetchecked 14d ago

Rust Devblog Server

Offline 139.100.246.92:28015 checked 14d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,199top 70%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct19 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Rust Devblog Server online, and what uptime has been recorded?

The current state of Rust Devblog Server is offline, with the last sighting 14 days 16 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 14 October 2026 is when Rust Graphs first saw it.

What location is recorded for Rust Devblog Server?

No region is published by Rust Devblog Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 139.100.246.92:28015.

On which Rust version is Rust Devblog Server running?

Rust network protocol 2362 on Windows: that is what Rust Devblog Server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Rust Devblog Server?

The latest refresh records Rust Devblog Server as offline, last seen 14 days 16 hours ago.

What rank has been recorded for Rust Devblog Server?

Player hours over seven days place Rust Devblog Server at #15,199, within the top 70% of ranked servers.

Wipe data

What wipe schedule has been recorded for Rust Devblog Server?

The record of Rust Devblog Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 31 days 14 hours ago.

Settings

Which rules and settings are recorded for Rust Devblog Server?

Gather rate for Rust Devblog Server: not stated in the name. A group limit is not stated. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is off.

What is the map for Rust Devblog Server?

Rust Devblog Server runs a procedural map, which the game generates.

Lists and filters

Where does Rust Devblog Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust Devblog Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Which meaning is attached to each tag on Rust Devblog Server?

Tags published by Rust Devblog Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; v2362 (Protocol): To join, your game must be on protocol 2362; ptrak (Networking): Standard network layer: RakNet; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): Set by the owner or a plugin, not by standard Rust; stok (Custom tag): Set by the owner or a plugin, not by standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Rust Devblog Server joined?

In Rust, press F1 and type client.connect 139.100.246.92:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
v2362
Protocol To join, your game must be on protocol 2362.
ptrak
Networking Standard network layer: RakNet.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag Set by the owner or a plugin, not by standard Rust.
stok
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded