StatusLive Servers online11,806 Players70,052 Populated3,612 Wiped · 3 h182 Interval5 min Date29 OCT 2026

DWG RG-S12994Server sheetchecked 14m ago

Aussie Outback Ops

Online 139.99.142.182:22174 checked 14m ago

moddedoxide
Connect
Players now 0/ 125 0% full
7-day average0peak 1
Rank#12,994top 58%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on Aussie Outback Ops
Fig. 2

Server performance

010020030040014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 7 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 07:51 UTC22d ago 1 – running 0
Sun 27 Sep, 02:36 UTC32d ago 1 halved by day 1 10.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Aussie Outback Ops, and is it up?

Right now, Aussie Outback Ops is recorded as online. About 12 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Aussie Outback Ops show?

The last 48 hours give an average of 225 server fps and a floor of 197. Counted at its highest: 43,612 entities, buildings, deployables and the rest of the world included. 5,140 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Aussie Outback Ops hosted?

There is no region published by Aussie Outback Ops. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 139.99.142.182:22174.

What Rust version is recorded for Aussie Outback Ops?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Aussie Outback Ops. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Aussie Outback Ops?

Current player count on Aussie Outback Ops: 0, of 125 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 00:00 UTC, averaging 0 players.

Against other Rust servers, where is Aussie Outback Ops placed?

Over the last seven days, Aussie Outback Ops records #12,994 for player hours: the top 58% of all ranked servers.

Schedules

On Aussie Outback Ops, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 1.

Which times and days are wipes plotted at on Aussie Outback Ops?

The record of Aussie Outback Ops's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 22 days 5 hours ago.

Map and rules

Which rules and settings are recorded for Aussie Outback Ops?

Gather rate for Aussie Outback Ops: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Aussie Outback Ops played?

Size 4,500 with seed 50000: that is the procedural map Aussie Outback Ops runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Filters

Where does Aussie Outback Ops appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Aussie Outback Ops: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Aussie Outback Ops, what is meant by each tag?

The game's server browser reads these tags from Aussie Outback Ops: gmrust (Game mode): Survival in standard Rust style; mp125 (Max players): Slots: 125; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Aussie Outback Ops?

In Rust, press F1 and type client.connect 139.99.142.182:22174 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://jayco-rust-custom.replit.app/vip-shop/server is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp125
Max players Slots: 125.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded