DWG RG-S15490Server sheetchecked 26d ago
Local Staging Map Test
Offline 14.1.95.213:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 12:21 UTC26d ago | 1 | – | running | 1 |
| Wed 30 Sep, 12:23 UTC27d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Local Staging Map Test, and is it up?
The current state of Local Staging Map Test is offline, with the last sighting 26 days 22 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 30 September 2026.
In which location is Local Staging Map Test hosted?
No region is published by Local Staging Map Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 14.1.95.213:28015.
On which Rust version is Local Staging Map Test running?
On Windows, Local Staging Map Test runs Rust network protocol 2634 and build 166472. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on Local Staging Map Test?
The latest refresh records Local Staging Map Test as offline, last seen 26 days 22 hours ago.
What rank has been recorded for Local Staging Map Test?
Within the top 65% of all ranked servers: Local Staging Map Test at #15,490 for player hours, seven days recorded.
Wipe times
What happens on Local Staging Map Test on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Local Staging Map Test?
Local Staging Map Test's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 26 days 22 hours ago.
Map and rules
Which rules and settings are recorded for Local Staging Map Test?
The name of Local Staging Map Test records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Filters
Where does Local Staging Map Test appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Local Staging Map Test: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Local Staging Map Test?
Tags published by Local Staging Map Test, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs166472 (Build): The game build is 166472; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join Local Staging Map Test?
Enter client.connect 14.1.95.213:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166472,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs166472
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.