DWG RG-S15420Server sheetchecked 7m ago
A Dev Server
Online 141.0.97.106:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 11:35 UTC4d ago | 0 | – | running | 0 |
| Thu 17 Sep, 11:26 UTC40d ago | 2 | halved by day 2 | 36 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for A Dev Server, and is it up?
At this moment A Dev Server is online. The uptime it reports puts the last restart at about 4 days 13 hours ago. For the last 7 full days the record is 109 of 168 hours up, 65% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does A Dev Server perform, as measured?
Average server fps over the last 48 hours is 127; the lowest was 90. Counted at its highest: 91,662 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,054 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is A Dev Server hosted?
There is no region published by A Dev Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 141.0.97.106:28015.
On which Rust version is A Dev Server running?
Rust network protocol 2635 and build 168909 on Linux: that is what A Dev Server runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on A Dev Server?
Current player count on A Dev Server: 0, of 5 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for A Dev Server?
Over the last seven days, A Dev Server records #15,420 for player hours: the top 69% of all ranked servers.
Schedules
What is recorded on A Dev Server on wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.
What wipe schedule has been recorded for A Dev Server?
The record of A Dev Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 4 days 15 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for A Dev Server?
No gather rate is stated in the name of A Dev Server. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has A Dev Server loaded?
Size 4,000 with seed 12345: that is the procedural map A Dev Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
Where does A Dev Server appear among the Rust Graphs lists and filters?
On Rust Graphs, A Dev Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On A Dev Server, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags A Dev Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join A Dev Server?
Enter client.connect 141.0.97.106:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.