StatusLive Servers online11,842 Players74,292 Populated3,699 Wiped · 3 h224 Interval5 min Date29 OCT 2026

DWG RG-S15326Server sheetchecked 6d ago

Core Community | Hub & Lobby

Offline 141.101.175.121:28015 checked 6d ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Core Community | Hub & Lobby
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Core Community | Hub & Lobby, and is it online now?

Core Community | Hub & Lobby is offline at this moment; 6 days 21 hours ago is when it was last seen. 1 of 168 hours up over the last 7 full days, which is 1% of the time. The first sighting of it by Rust Graphs was on 19 October 2026.

In which location is Core Community | Hub & Lobby hosted?

No region is published by Core Community | Hub & Lobby. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 141.101.175.121:28015 is its address.

What Rust version is recorded for Core Community | Hub & Lobby?

On Windows, Core Community | Hub & Lobby runs Rust network protocol 2634 and build 167398. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Core Community | Hub & Lobby?

The latest refresh records Core Community | Hub & Lobby as offline, last seen 6 days 21 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does Core Community | Hub & Lobby hold?

Within the top 69% of all ranked servers: Core Community | Hub & Lobby at #15,326 for player hours, seven days recorded.

Schedules

Which times and days are wipes plotted at on Core Community | Hub & Lobby?

Too few wipes are on record for Core Community | Hub & Lobby to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 11 days 17 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Core Community | Hub & Lobby?

The name of Core Community | Hub & Lobby records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Core Community | Hub & Lobby loaded?

A procedural map, generated by the game, is what Core Community | Hub & Lobby runs.

Tags

Where does Core Community | Hub & Lobby appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Core Community | Hub & Lobby are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Core Community | Hub & Lobby, what is meant by each tag?

The game's server browser reads these tags from Core Community | Hub & Lobby: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): Build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to Core Community | Hub & Lobby?

Enter client.connect 141.101.175.121:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167398
Build Build: 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded