StatusLive Servers online11,615 Players38,895 Populated2,943 Wiped · 3 h85 Interval5 min Date29 OCT 2026

DWG RG-S15339Server sheetchecked 6d ago

Core Community | Raid Simulator

Offline 141.101.175.121:28035 checked 6d ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Core Community | Raid Simulator
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Core Community | Raid Simulator online, and what uptime has been recorded?

Core Community | Raid Simulator is offline at this moment; 6 days 14 hours ago is when it was last seen. 1 of 168 hours up over the last 7 full days, which is 1% of the time. On 19 October 2026 is when Rust Graphs first saw it.

What location is recorded for Core Community | Raid Simulator?

A region is not published by Core Community | Raid Simulator. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 141.101.175.121:28035.

What Rust version is recorded for Core Community | Raid Simulator?

Rust network protocol 2634 and build 167398 on Windows: that is what Core Community | Raid Simulator runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Core Community | Raid Simulator?

Core Community | Raid Simulator is not responding at the latest refresh; the last record of it online is 6 days 14 hours ago. Averaged across seven days, the player count is 0.

What rank has been recorded for Core Community | Raid Simulator?

Over the last seven days, Core Community | Raid Simulator records #15,339 for player hours: the top 69% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on Core Community | Raid Simulator?

Too few wipes are on record for Core Community | Raid Simulator to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 11 days 11 hours ago.

Map and rules

Which settings does Core Community | Raid Simulator run, and what rules?

Gather rate for Core Community | Raid Simulator: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Core Community | Raid Simulator loaded?

A procedural map, generated by the game, is what Core Community | Raid Simulator runs.

Tags

On Rust Graphs, which lists and filters contain Core Community | Raid Simulator?

The Rust Graphs lists that carry Core Community | Raid Simulator are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Core Community | Raid Simulator, what is meant by each tag?

Tags published by Core Community | Raid Simulator, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Core Community | Raid Simulator?

Enter client.connect 141.101.175.121:28035 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded