StatusLive Servers online11,830 Players89,192 Populated3,733 Wiped · 3 h415 Interval5 min Date29 OCT 2026

DWG RG-S15248Server sheetchecked 11d ago

CorrosiveMods Local Development

Offline 142.117.33.159:28015 checked 11d ago

moddedoxide
Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,248top 69%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on CorrosiveMods Local Development
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for CorrosiveMods Local Development, and is it up?

The current state of CorrosiveMods Local Development is offline, with the last sighting 11 days ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 18 October 2026.

What location is recorded for CorrosiveMods Local Development?

There is no region published by CorrosiveMods Local Development. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 142.117.33.159:28015 is its address.

On which Rust version is CorrosiveMods Local Development running?

The platform is Windows and the version is Rust network protocol 2634 and build 167781 on CorrosiveMods Local Development. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for CorrosiveMods Local Development?

CorrosiveMods Local Development is not responding at the latest refresh; the last record of it online is 11 days ago.

Against other Rust servers, where is CorrosiveMods Local Development placed?

Within the top 69% of all ranked servers: CorrosiveMods Local Development at #15,248 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on CorrosiveMods Local Development?

Too few wipes are on record for CorrosiveMods Local Development to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 11 days 1 hours ago.

Settings

What settings and rules apply on CorrosiveMods Local Development?

The name of CorrosiveMods Local Development records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for CorrosiveMods Local Development?

A procedural map, generated by the game, is what CorrosiveMods Local Development runs.

Filters

Where does CorrosiveMods Local Development appear among the Rust Graphs lists and filters?

These Rust Graphs lists include CorrosiveMods Local Development: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on CorrosiveMods Local Development?

gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags CorrosiveMods Local Development publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to CorrosiveMods Local Development?

Enter client.connect 142.117.33.159:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players The slot count is 4.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded