DWG RG-S15248Server sheetchecked 11d ago
CorrosiveMods Local Development
Offline 142.117.33.159:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for CorrosiveMods Local Development, and is it up?
The current state of CorrosiveMods Local Development is offline, with the last sighting 11 days ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 18 October 2026.
What location is recorded for CorrosiveMods Local Development?
There is no region published by CorrosiveMods Local Development. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 142.117.33.159:28015 is its address.
On which Rust version is CorrosiveMods Local Development running?
The platform is Windows and the version is Rust network protocol 2634 and build 167781 on CorrosiveMods Local Development. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for CorrosiveMods Local Development?
CorrosiveMods Local Development is not responding at the latest refresh; the last record of it online is 11 days ago.
Against other Rust servers, where is CorrosiveMods Local Development placed?
Within the top 69% of all ranked servers: CorrosiveMods Local Development at #15,248 for player hours, seven days recorded.
Wipe data
Which times and days are wipes plotted at on CorrosiveMods Local Development?
Too few wipes are on record for CorrosiveMods Local Development to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 11 days 1 hours ago.
Settings
What settings and rules apply on CorrosiveMods Local Development?
The name of CorrosiveMods Local Development records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for CorrosiveMods Local Development?
A procedural map, generated by the game, is what CorrosiveMods Local Development runs.
Filters
Where does CorrosiveMods Local Development appear among the Rust Graphs lists and filters?
These Rust Graphs lists include CorrosiveMods Local Development: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on CorrosiveMods Local Development?
gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags CorrosiveMods Local Development publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
What is the way to connect to CorrosiveMods Local Development?
Enter client.connect 142.117.33.159:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.