StatusLive Servers online11,898 Players102,212 Populated3,932 Wiped · 3 h403 Interval5 min Date29 OCT 2026

DWG RG-S15824Server sheetchecked 19d ago

TestServerXYZ

Offline 142.132.211.254:28025 checked 19d ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,824top 72%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TestServerXYZ
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 13:57 UTC23d ago 1 – running 1
Fri 2 Oct, 04:54 UTC27d ago 0 – 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

Is TestServerXYZ online, and what uptime has been recorded?

The current state of TestServerXYZ is offline, with the last sighting 19 days 9 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is TestServerXYZ hosted?

A region is not published by TestServerXYZ. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 142.132.211.254:28025.

What Rust version is recorded for TestServerXYZ?

The platform is Windows and the version is Rust network protocol 2634 and build 166652 on TestServerXYZ. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for TestServerXYZ?

The latest refresh records TestServerXYZ as offline, last seen 19 days 9 hours ago.

What rank has been recorded for TestServerXYZ?

Within the top 72% of all ranked servers: TestServerXYZ at #15,824 for player hours, seven days recorded.

Schedules

What is recorded on TestServerXYZ on wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for TestServerXYZ?

The record of TestServerXYZ's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 23 days 3 hours ago.

Rules and settings

Which settings does TestServerXYZ run, and what rules?

The name of TestServerXYZ records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for TestServerXYZ?

Seed 4303204 and size 2,500 define the procedural map TestServerXYZ generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain TestServerXYZ?

These Rust Graphs lists include TestServerXYZ: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On TestServerXYZ, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags TestServerXYZ publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is TestServerXYZ joined?

Connect with client.connect 142.132.211.254:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build 166652 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded